Except that "running a program" isn't copyright infringment.
Posted May 9, 2008 15:46 UTC (Fri) by
giraffedata (subscriber, #1954)
In reply to:
Except that "running a program" isn't copyright infringment. by ekj
Parent article:
Blizzard tests the reach of copyright law
This is a -CLASSICAL- sale, as straigthforward as it gets.
I'll agree it's a sale, but there is plenty of room for interpretation as to what was sold. Was it a regular "copy" of the game, such that the statute about having the right to run an owned copy applies? Because non-lawyers probably use the phrase "purchase a copy" even when they totally understand they're technically just getting a copyright license and borrowing installation media, so maybe that's what the parties intended here. At least one of them.
Were there no clarifying details in a subsequent document, I expect a court would interpret it most simply, which is as a plain sale of a CD. But I think the subsequently negotiated details are relevant here.
We probably don't have to argue about that, though, since as long as we're being hypothetical about the document in the box, we can also hypothetically assume the phrase "purchase a copy" was never used -- the consumer just put a box down on the checkout counter, the checker asked for money, and he paid. It's easier to believe in that case that the consumer doesn't own a copy of WoW.
Another reason the point may be moot is that even if the contract was for a plain sale of a CD, that just means the shopkeeper is the one who has to pay for the copyright infringement damages: His contract with Blizzard definitely doesn't make him the owner of the CD, which means he couldn't sell it to the consumer, which means the consumer violated copyright law when he copied it in order to run it, so the consumer owes Blizzard money, so the shopkeeper owes the consumer money for breach of contract.
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