By Jake Edge
May 7, 2008
Free software users rarely, if ever, need to be concerned about the license
that governs the applications they use. Unlike developers or distributors,
users are unlikely to pay attention to whether a program is released
under a BSD, GPL, or some other license—not so with proprietary
software. If Blizzard Entertainment has its way, it could get a whole
lot worse, with proprietary vendors controlling the behavior of its users
and enforcing it by way of the Copyright Act.
Blizzard, makers of the online role-playing game World of Warcraft (WoW), has
filed a lawsuit
against MDY, Inc., makers of a tool that assists players in gaining levels
within the game. The Glider program
essentially plays the game for a user, creating a more powerful character,
with additional riches, while the user is otherwise occupied. Some would
claim it is a legitimate way to avoid some of the drudgery of "leveling up"
a new character, while others would see it as a means of cheating. In any
case it is clearly a violation of the Terms of
Use (TOU) of WoW.
But those terms are only accepted by a user when they agree to the End
User License Agreement (EULA) that comes with the game. Blizzard would
seem to have plenty of ammunition to take action against players that use
Glider, but instead of suing its customers for breach of
contract—perhaps they have learned something by watching the music
industry—they went after the easier target. Had they only sued MDY
for "tortious interference with contracts", it probably would have
attracted little attention. But Blizzard did something that aroused the
interest of the
Electronic Frontier Foundation (EFF), Public Knowledge, and
others by trying to stretch copyright law to cover MDY's actions.
Certainly Blizzard is no stranger to using copyright law—in particular the
much-despised Digital Millennium Copyright Act (DMCA)—in ways that many
have found objectionable. The courts, at least in the Blizzard v. BNETD
case, have agreed with Blizzard, though, shutting down the development
of an alternative
server for players of their games. Because of that, any time Blizzard makes a copyright
claim, serious scrutiny from various watchdogs can be expected.
Blizzard's claim is that, by running Glider, its users are not only in violation of
the contract they agreed to, but they are also committing copyright
infringement. As has been seen in various file-sharing lawsuits, whenever
copyright is supposedly violated on a computer, any program
even tangentially involved in that violation is then accused of
"contributory infringement"; this is the second claim that Blizzard makes
against MDY in its suit. Under Blizzard's interpretation, users are
allowed to copy the program into the RAM of their computer as long as they
do not violate the TOU. If they do violate them, their license to copy to
RAM—a necessary step to be able to use the program at all—is
terminated; they are infringing Blizzard's copyright and liable for damages
starting at $750 per illegal RAM copy.
If Blizzard's interpretation is upheld by the courts, many other acts would
also serve as copyright infringements: choosing a character name that
violates any of the thirteen name restrictions spelled out in the TOU,
transmitting or posting "any content or language which, in the sole and
absolute discretion of Blizzard, is deemed to be offensive...", or
"anything that Blizzard considers contrary to the 'essence' of the
Program", for example. Under those conditions, Blizzard could
essentially claim copyright infringement any time they wish; racking up another
$750+ each time the program is used.
Public Knowledge outlined two good reasons that the copyright infringement
claim should be discarded. It is well established that it is not an
infringement if making a copy is
required to use the copyrighted material, as it is for software.
Blizzard's argument that due to the terms of the EULA, those who buy WoW are not "owners" but instead
license the software is also weak. The courts
have always looked on software purchases as sales, not rentals under some
company-controlled license, in much the same way that music and movies are
purchased. Copyright owners would love to be able to eliminate the "first
sale doctrine" that allows owners to sell used books and other copyrighted
content, but the courts have so far been unwilling to go along.
One would hope that the courts would be persuaded not to see this dispute
in terms of copyright either, but there is the risk that a tool used for
"cheating" might not get the benefit of a well-reasoned view. There
have been many occasions where the US courts have made surprising
decisions regarding copyright. Undoubtedly there are various copycat suits
waiting in the wings should such a decision be reached. In the end,
though, neither Blizzard nor any copycats really want to go after the
actual "infringers"—also known as customers—they want to go after
others who allow users to use (or abuse) their software in ways they do not
like. It is a classic proprietary software control strategy, and, thankfully,
something that free software users do not have to endure.
There is an interesting comparison to be made with free software licensing,
though. Licenses like the GNU GPL also restrict behavior based on
copyright law; GPLv3, for example, makes some specific requirements on the
patent-licensing agreements that one can make with third parties. Like
Blizzard, those who release software under a free license can make a claim
of copyright infringement (not breach of contract) if the terms of that
license are not adhered to. There is a crucial difference, though: free
software licenses do not regulate the use of the software, only its
distribution. By claiming that users of the software violate copyright if
it does not like their behavior, Blizzard is attempting to extend the reach
of copyright law far beyond anything seen in the free software community.
It is certainly understandable that Blizzard would prefer that its users
did not employ Glider or other, similar software. They believe it
unbalances the game; making it unfair to other players. In the past, they
have temporarily or permanently banned players for using bot software, but
Glider is evidently more difficult to detect, which led to the current
lawsuit.
Blizzard must police its own game, however, and should not expect others
to do it for them. It is hard to see that Glider is doing anything particularly wrong
here, though Blizzard may prevail on either or both of its claims. If
players want to find ways around things they don't like about the game,
they will, unless Blizzard finds technological means to prevent it.
It would appear that there is a substantial business
opportunity in helping players avoid some of the boring, repetitive parts
of playing the game—one that Blizzard currently ignores.
Though there is no direct threat to free software from this litigation
(unless one is developing free game-playing robots),
any potential expansion of copyright is worth watching. The community
relies upon copyright law to enforce its licenses, so watching how judges
make decisions about such issues is important. While it may be that
Blizzard is in the right to go after "cheaters" and a company that helps
them, it should not be doing that by trying to expand the reach of its
copyrights to this extreme.
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