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Striking gold in binutilsStriking gold in binutilsPosted Mar 28, 2008 16:26 UTC (Fri) by landley (subscriber, #6789)In reply to: Striking gold in binutils by elanthis Parent article: Striking gold in binutils
A friend of mine who still bothers with C++ explained to me once how C++ compilers used to use a linker optimization where the name mangling would put the innermost identifiers first, and the outermost identifiers last. That way if you had these two symbols: class1.class2.class3.class4.member1 class1.class2.class3.class4.member2 By comparing "member1" vs "member2" first, your string match would figure out inequality faster. If you go the other way, your string matches have to go through lots of common namespace for every symbol before coming to the unique parts, and with BigLongMixedCaseNames this can get fairly ridiculous. Now, which way did the Intel Itanium C++ spec specify that name mangling had to occur? The long way that links slowly, of course. And everybody else picked up the Itanium C++ spec because nobody else bothered to write up a standard for this part of the language.
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