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Toward a free metaverse

Toward a free metaverse

Posted Mar 28, 2008 15:36 UTC (Fri) by nlucas (subscriber, #33793)
Parent article: Toward a free metaverse

I would like to know more about why CrystalSpace [1] (the open source 3D engine behind
PlaneShift) doesn't have more visibility.

It seems a mature engine, and PlaneShift [2] seems good enough to atract attention, and even
is open source (but the graphics content is not).

I feel the fact the game is restricted to a specific gamers target, namely they overload the
role playing aspect, and the fact people inteact with NPC using the english language (meaning
non-native english speakers can feel a bit lost), is having a detrimental aspect on making the
game (and the engine) known to more people on the community.


[1] http://www.crystalspace3d.org/
[2] http://www.planeshift.it/


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Toward a free metaverse

Posted Mar 28, 2008 19:39 UTC (Fri) by dark (subscriber, #8483) [Link]

Well, I can say that the non-free nature of the graphics is what turned me off from CrystalSpace. Without the graphics, it's just another 3D engine. And I'm a programmer. I can make code, I can't make graphics. I expect there are many free software programmers in this position. You really need free art to get the snowball effect.

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