Posted Mar 28, 2008 15:36 UTC (Fri) by nlucas (subscriber, #33793)
Parent article: Toward a free metaverse
I would like to know more about why CrystalSpace [1] (the open source 3D engine behind
PlaneShift) doesn't have more visibility.
It seems a mature engine, and PlaneShift [2] seems good enough to atract attention, and even
is open source (but the graphics content is not).
I feel the fact the game is restricted to a specific gamers target, namely they overload the
role playing aspect, and the fact people inteact with NPC using the english language (meaning
non-native english speakers can feel a bit lost), is having a detrimental aspect on making the
game (and the engine) known to more people on the community.
[1] http://www.crystalspace3d.org/
[2] http://www.planeshift.it/
Posted Mar 28, 2008 19:39 UTC (Fri) by dark (✭ supporter ✭, #8483)
[Link]
Well, I can say that the non-free nature of the graphics is what turned
me off from CrystalSpace. Without the graphics, it's just another 3D
engine. And I'm a programmer. I can make code, I can't make graphics. I
expect there are many free software programmers in this position. You
really need free art to get the snowball effect.