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Zhu3D 4.0.2
Name: Zhu3D Version: 4.0.2 Type: KDE Scientific Depend: Qt 4.x License: GPL Homepage: http://sourceforge.net/projects/zhu3d/ More Info: http://www.kde-apps.org/content/show.php?content=43071 Description: Zhu3D is an interactive OpenGL-based mathematical function viewer. You can visualize explicite functions, parametric systems and isosurfaces. The viewer supports zooming, scaling and rotating as well as filed lighting or surface properties. Special effects are animations, morphing, transparency, textures, fog and motion blur. Equation systems can be solved with a fast adaptive random search. You have up to 8 lights, background settings, wire-modes or illumination models. For picture rendering and textures all common formats are recognized. User-defined functions can have any amount of parameters, can be nested or recursive. For special purposes if-clauses and boolean operators are supported. Isosurfaces can use different volume-based algorithms. Zhu3D runs under Linux/Unix, Windows XP-Vista and Mac OS X and is fully localized for English, German, Spanish, French and Chinese. API's like KDE, Gnome, Motif, Mac OS or Windows are supported natively. All these settings can be changed dynamically at runtime. The application comes with extended help files and a lot of examples. A precompiled and ready-to-go Windows version is available. HARDWARE: For basic viewings even a slow PC without HW-OpenGL may be sufficient. However, goddies like motion blur or animation are a challenge for every GPU. Isosurface tessellation needs a lot of CPU-power and automatically utilizes up to 16 parallel threads therefore. COMPILING: All unnecessary dependencies are strictly avoided. You just will need Qt >=4.3 and OpenGL >=1.2 whereas OpenGL may be a software implementation like Mesa. The qmake easily can be taylored for special needs, what supports packagers. VERSIONS: Versions with odd numbers are considered as "pre". These are not intended to be buggy, but the testing facilities are limited. So packagers are advised to wait for an even number. Have fun, Heinz van Saanen Changelog: What is new in 4.0.2 - When the mouse is locked in the legends-editor, you quickly can move labels with the left mouse button. For conveniance unlocking can be done with a simple right-click now - without reselecting the legends-editor first - When the measuring-cross is enabled, for conveniance the same mechanism is applied as described above - Slightly adapted OpenGL-frustrum. Sharp zooming up in z-direction has more headroom before clipping now - Some slight gui-improvements - Raised Windows-executable to Qt 4.3.4 - Rendering pictures with static legends behaved odd with ATI/AMD-cards. Fixed - Rendering scaled up pictures with static legends seems to fail with old ATI-drivers and/or too old Qt4 versions. If you rely on lets say 3000x3000 pics, update to cure this - Fixed typo for font-initialization in Windows-part - Updated/cleaned Chinese, French and Spanish gui-translations. All languages are 100% complete now. Thanks to Yanqing, Henri and Victor again - Polished E/GE html-helpfiles - Polished new legends examples What was new in 4.0.0 - The legends-editor is fully featured now. You can add up to nine labels. Each of them can be positioned, coloured, enabled or resized individually - Raised the maximum number of user-defined functions to 64 - Switched zhu-file format to XML. The new format is not backward compatible, but you still can read old formats down to version 2.8.0 from November 2006 - Added more specific error messages for file loading - Moved debugging switch to zhu3d.pro and excluded error class from compilation when turned off. This results in faster compile time and a smaller executable - Changed all examples to the new 4.0.0 format - Added legend examples - Slight code optimisations in regards to zhu-conventions - Note that all labels are scaleable nearly as precise as a PDF whether it is done in pure OpenGL with a bit Qt4. No complicated subclassing, no funky texture tricks, no extra libs. Developers may take a look at the source and wonder how easy it can be - Fixed a major bug which was introduced in 3.4.8, where you could not reload files after saving - Versions >=3.4.6 lost the ability to render textures into pictures and to printer. Fixed - Updated English and German help-files _______________________________________________ Kde-announce-apps mailing list Kde-announce-apps@kde.org https://mail.kde.org/mailman/listinfo/kde-announce-apps (Log in to post comments)
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