Gaming as a service...
Posted Mar 6, 2008 22:21 UTC (Thu) by man_ls
In reply to: Gaming as a service...
Parent article: Ryzom returns?
I'm confused -- isn't this more or less what we have now?
It is, but only in the client space. And even if you can choose between different free 3D engines, they are not quite state-of-the-art: this field is advancing all the time. I'm not sure a big studio would want to commit itself to any of the free engines.
On the server there seem to be not viable options. So, no massive multiplayer games can be free software.
Granted, there's no "grand unified game engine" but I see that as a strength.
I'm sure that this is a transitional phase. Depicting a more-or-less-physical world is a complex task and we are not getting there yet. It is like color films in the 40s and 50s -- there were many different technologies
(Technicolor, Multicolor...) until the industry settled to a single format (Eastman Color).
If ever there is a standard protocol for player-world interactions free software might even become the most popular choice.
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