Gaming as a service...
Posted Mar 6, 2008 20:55 UTC (Thu) by
GreyWizard (subscriber, #1026)
In reply to:
Gaming as a service... by pizza
Parent article:
Ryzom returns?
maintaining a persistent game world for Massive numbers of users is a lot of work and carries some substantial hardware/bandwidth/management expenses
Distributions like Fedora and Debian require considerable management, hardware and bandwidth yet these problems get solved. Your claim that Wikipedia doesn't count because some people involved get paid is bizarre. Is the Linux kernel a bad example because Linus Torvalds and others get paid to work on it? There's a legal organization set up to deal with administrative issues for that too. Also, changing the subject to artwork and other non-code resources doesn't address the point that game services can cost money even if the software itself is free.
Corbet is addressing the question of free software games in a thoughtful and constructive way. In contrast you seem to be making vague and implausible arguments to the effect that it just can't be done. What exactly are you trying to achieve? From here it appears that your goal is to discourage anyone from even trying.
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