> The second option (free server code) is apparently our editor's desire, as evidenced in the
first installment of this saga. I realize that it does not look too viable right now, but
stranger things have happened.
And as others have pointed out, the "code" (either client or server) is actually the least
time-consuming part of game development. Design, art, and metadata effort is measured in the
hundreds of man-years for modern A-list games. And that art isn't really re-usable in the
same sense that code is.