Gaming as a service...
Posted Mar 6, 2008 13:16 UTC (Thu) by
man_ls (subscriber, #15091)
In reply to:
Gaming as a service... by pizza
Parent article:
Ryzom returns?
There is actually no need to give the service for free. The article calls for free code, so the situation would be:
- client: code is free as with Second Life. Nice, it can be in your favorite distribution.
- server: code can be free, but connecting to certain servers (where the coolest people hang out) costs money.
The second option (free server code) is apparently our editor's desire, as evidenced in the
first installment of this saga. I realize that it does not look too viable right now, but stranger things have happened.
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