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Gaming as a service...

Gaming as a service...

Posted Mar 6, 2008 7:58 UTC (Thu) by ekj (guest, #1524)
In reply to: Gaming as a service... by pizza
Parent article: Ryzom returns?

True.

But so does maintaining a encyclopedia with 10 million articles in 200 languages that is among
the top-10 visited destinations on the web.

So we as a community are clearly capable of running projects which require substantial
infrastructure.

Besides, hardware keep getting cheaper. What was a beefy expensive server a few years ago is a
cheap entry-level server today. A 1U dual-core 4GB bog-standard machine for like $2500 runs
circles around the Dec Alpha "big iron" server we used to run a decade ago, and that machine
was more like $100K


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Gaming as a service...

Posted Mar 6, 2008 15:54 UTC (Thu) by pizza (subscriber, #46) [Link]

Hardware is getting cheaper, but the processing requirements of modern software is always
increasing.    Second, hardware costs is only part of the ongoing expense; people also tend to
cost more over time.

Wikipedia is a poor example, because there is actually a legal organization set up to deal
with the administrative crap and ensuring the servers and bandwidth are paid for.  Sure, they
rely on a lot of volunteers for the actual encyclopaedia itself, but there is a very real (and
dysfunctional) paid cabal behind the scenes.

Gaming as a service...

Posted Mar 7, 2008 7:32 UTC (Fri) by ekj (guest, #1524) [Link]

People cost more measured in -dollars-, but it's no harder for an individual to donate a dozen
of his/her hours now than it was a decade or a century ago. Most Open Source games are
overwhelmingly volunteer-run.

Sure, there is a legal organization handling the ownership of WikiPedia hardware, hosting and
so on. Somebody has to do it afterall.

Firefox has the Mozilla Foundation. KDE is represented by KDE e.V in legal and financial
matters. Gnome has the Gnome Foundation.

Basically, any project will, when it reaches a certain size, need some kind of legal entity
that is capable of doing stuff like having a bank-account and signing a contract. 

We handle this for hundreds of projects already. It's perfectly possible that a successful
Free Software MMORPG would -ALSO- need some kind of legal entity to handle paperwork, finances
etc, if so, we will make one. I don't see the problem.

You underestimate the community severly if you, despite numerous examples to the contrary,
believe that we are not capable.

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