Who is this "we" you refer to?
Posted Mar 6, 2008 8:00 UTC (Thu) by
robla (subscriber, #424)
Parent article:
Ryzom returns?
One has to wonder why we seem to be unable to put together a competitive game without relying on a huge infusion of source from the proprietary world.
Why is this framed as an "us" versus "them" sort of thing? Is the Firefox development community part of your "we" or another huge infusion of source from the proprietary world? What about OpenOffice? Is an open source project not valid if it doesn't fit the mythology of a single developer scratching an itch?
This seems to be a variant of "not invented here" to me, and misses the real problem entirely. Companies are now willing to make huge infusions of source code, but hey, how hard can it be to rewrite everything from scratch?
There may be some useful code to be had from the Second Life client...
*cough* um, I sure hope so. The Linux version went into beta (feature complete) after a very long alpha testing phase. There are multiple projects (realXtend, OpenSim) that have done very interesting work by working with this codebase.
Full disclosure: it's my job to stick up for the Second Life code. So, forgive me if I take a little umbrage at the implication that the Second Life codebase is a dead carcass to be picked over for "some useful code".
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