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Announcing the public release of Te Tuhi Video Game System
--------------------------- Te Tuhi is not a game in itself; rather it creates games based on arbitrary images that it is given. To use it, you draw a picture of the game you want to play, and it will give you the game that you really drew. The software was originally written for an exhibit at Te Tuhi Centre for the Arts in Manukau City, New Zealand, from which it borrowed its name. That show ended on 10 February 2008, at which point the software was released under the GPL. It is written primarily in Python and C. Experimental development is encouraged, with the system being sufficiently modular to allow people to mix their own combinations of image parsing and game evolution implementations. A version of the software is being developed for the OLPC XO. The project has a home page at http://halo.gen.nz/tetuhi/code.html, a git repository at http://savannah.nongnu.org/git/?group=tetuhi, and a mailing list at http://lists.nongnu.org/mailman/listinfo/tetuhi-vgs. A tarball of version 0.83 (the first public one) can be found at http://sourceforge.net/project/showfiles.php?group_id=217385 but the sampling from GIT is recommended. Te Tuhi Video Game System was originally written by Douglas Bagnall. (Log in to post comments)
Announcing the public release of Te Tuhi Video Game System Posted Mar 6, 2008 9:36 UTC (Thu) by Cato (subscriber, #7643) [Link] What an amazing idea! Really want to get this going and have a play...
Announcing the public release of Te Tuhi Video Game System Posted Mar 7, 2008 0:38 UTC (Fri) by nix (subscriber, #2304) [Link] My first impression when I pulled this down without reading the code or the exhibit docs was 'that's impossible!' But, of course, it isn't. Just very, very nifty. (Doing any better would probably require a telepathy module.)
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