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Release status

Kernel release status

The current 2.6 development kernel is 2.6.25-rc4, released on March 4. Patches still continue to go into the mainline repository at a high rate; most of them are fixes, but there's also kdump support in the ehea driver, dynamic tick handling in the RCU code, the temporary re-exporting of init_mm until outside modules can be fixed, HT1100 SATA support, Freescale MPC85xx DMA controller support, Seiko Instruments S-35390A RTC support, and the restoration of GPL-only symbol access for ndiswrapper. See the short-form changelog for details, or the full changelog for lots of details.
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As of this writing, no post-rc4 patches have been merged into the mainline repository.

The current -mm tree is 2.6.25-rc3-mm1. Recent changes to -mm include a big set of IDE changes and the removal of some old wireless drivers. The ext4 filesystem is disabled in -mm until it catches up with some API changes.

Comments (none posted)

Kernel development news

Quotes of the week

/* As Linux tends to come apart under the stress of time travel, we must be careful */
-- Rusty Russell

This many years into the effort we ought to be slicing and dicing volumes as second nature, changing configuration on the fly, transparently expanding, shrinking and migrating filesystems, and many other things that ZFS and GEOM are already doing and we are not. It is not so much that device mapper is incapable of such fancy tricks, but that we have taken a very powerful kernel subsystem and hobbled it with a nearly unusable application interface. Think about a jet turbine racecar with a two inch air intake.
-- Daniel Phillips

Comments (9 posted)

Realtime adaptive locks

By Jonathan Corbet
March 5, 2008
The realtime patchset has one overriding goal: provide deterministic response times in all situations. To that end, much work has been done to eliminate places in the kernel which can be the source of excessive latencies; quite a bit of that work has been merged into the mainline over the last two years or so. One of the biggest remaining out-of-tree components is the sleeping spinlock code. Sleeping spinlocks have advantages and disadvantages. A recently posted set of patches has the potential to significantly reduce one of the biggest disadvantages of the realtime spinlock code.

Mainline spinlocks work by repeatedly polling a lock variable until it becomes available. This busy-waiting code thus "spins" while waiting for a lock. Spinlocks are quite fast, but they can also be a source of significant latencies: a processor which is holding a lock can delay others for indefinite amounts of time. In the mainline kernel, it is also not possible to preempt a thread which holds a spinlock - another source of latencies. (See this article for a more detailed description of the mainline spinlock implementation).

The realtime patch set addresses this problem in a couple of ways. One of those is to cause threads waiting for a contended lock to sleep rather than spin. As a result, lock contention cannot create latencies on processors which are not holding the lock. When spinning is removed, it is also possible to make code preemptible even when it holds a lock without causing deadlock problems. That allows a high-priority process to run regardless of any lower-priority processes which might currently hold locks on the current CPU. Finally, the realtime patch set has added priority awareness and priority inheritance to the locking code to ensure that the highest-priority process is always able to run.

This is all good stuff, but there is one little disadvantage: the extra overhead imposed by the more complicated locks can reduce system throughput considerably. This is a cost that the realtime developers have been willing to pay; it is often necessary to make trade-offs between throughput and latency. Recently, though, some developers at Novell have come to the conclusion that the throughput cost of the realtime patch set need not be as severe as it currently is; the resulting adaptive realtime locks patch brings the throughput of the realtime kernel to a level much closer to that found in the mainline - at least, for some workloads.

The core observation encapsulated in this patch set is that hold times for spinlocks tend to be quite short, especially in the realtime kernel. So the cost of putting a waiting thread to sleep may well exceed the cost of simply busy-waiting until the lock becomes free. So adaptive locks behave more like their mainline counterpart and simply spin until the lock becomes available. There are some twists, though, which are necessitated by the realtime system:

  • The spinning cannot go on forever, since it may cause unacceptable latencies elsewhere in the system. So an adaptive lock will only spin up to a configurable number of times (the default is 10,000) before giving up and going to sleep.

  • Since lock holders are preemptible in the realtime kernel, it is possible that the thread which currently holds the lock was previously running on the same CPU as the process trying to acquire the lock. In that situation, spinning for the lock is clearly a bad thing to do. In the absence of a loop counter, it would be a hard deadlock situation; with the counter, it would just be an unnecessary delay. Either way, the result is undesirable, so, if the lock owner is running on the same processor, the thread waiting for the lock simply goes to sleep.

  • If the lock owner is, instead, itself sleeping while waiting for something, there is little point in having another thread stay awake in the hope that the owner will release the lock soon. So, in this case too, a thread contending for a lock will simply go to sleep rather than spin.

One other throughput improvement is obtained by changing the lock-stealing code. Locks in the realtime system are normally fair, in that threads waiting for a lock will get it in first-come-first-served order. A higher-priority process will jump the queue, however, and "steal" the lock from lower-priority processes which have been waiting for longer. The adaptive locks patch tweaks this algorithm by allowing a running process to steal a lock from another, equal-priority process which is sleeping. This change adds some unfairness to the locking code, but it allows the system to avoid a context switch and keep a running, cache-warm process going.

Some benchmark results [PDF] have been posted. On the test system, the dbench benchmark runs at about 1500 MB/s on a stock 2.6.24 system, but at just under 170 MB/s on a system with the realtime patches applied. The adaptive lock patch raises that number back to over 700 MB/s - still far from a mainline system, but much better than before. The improvement in hackbench results is even better, while the change in the all-important "build the kernel" benchmark is small (but still positive). A fundamental patch like this will require quite a bit of review and testing before it might be accepted. But the initial results suggest that adaptive locks might be a big win for the realtime patch set.

Comments (2 posted)

An object debugging infrastructure

By Jonathan Corbet
March 3, 2008
Thomas Gleixner has discovered that being the maintainer of a core kernel infrastructure module can bring some special challenges. Whenever somebody's kernel oopses in the timer code, for example, Thomas tends to hear about it. The only problem is that the timer code is almost never where the bug is. Instead, it's far more likely that some other kernel subsystem has corrupted an active timer, leaving a bomb that will only explode later, in the timer code, when that timer is set to expire. At that point, it can be hard to figure out where the real problem is, as the culprit will be long gone.

In response, Thomas developed some special-purpose code aimed at finding the real source of timer-related problems, preferably before it brings down the kernel. He has now generalized that code and posted it as the object debugging infrastructure patch, which was subsequently significantly revised. As this code develops, it has the potential to help find whole classes of especially difficult bugs before they bring the system down.

There's a few steps involved in adding support for object debugging to a new subsystem. The first is to create and populate a debug_obj_descr structure (defined in <linux/debugobjects.h>):

    struct debug_obj_descr {
	const char		*name;

	int (*fixup_init)	(void *addr, enum debug_obj_state state);
	int (*fixup_activate)	(void *addr, enum debug_obj_state state);
	int (*fixup_destroy)	(void *addr, enum debug_obj_state state);
	int (*fixup_free)	(void *addr, enum debug_obj_state state);
    };

The name field is the name of the subsystem; it is used in debugging output. We will return to the other fields below.

The next step is to call into the object debugging code whenever an action of interest involves one of the tracked objects. There is a set of functions used for this purpose:

    void debug_object_init      (void *addr, struct debug_obj_descr *descr);
    void debug_object_activate  (void *addr, struct debug_obj_descr *descr);
    void debug_object_deactivate(void *addr, struct debug_obj_descr *descr);
    void debug_object_destroy   (void *addr, struct debug_obj_descr *descr);
    void debug_object_free      (void *addr, struct debug_obj_descr *descr);

In each case, addr is a pointer to the object being operated on, and descr is a pointer to the debug_obj_descr structure mentioned above. The meaning of each call is:

  • debug_object_init(): the object is being initialized.

  • debug_object_activate(): it is being added to a subsystem list. For timer debugging, this action happens when add_timer() is called.

  • debug_object_deactivate(): the object is being removed from a subsystem list.

  • debug_object_destroy(): the object is being destroyed and is no longer referenced within the subsystem. This call is not used in the version 2 patch set.

  • debug_object_free(): the object is being freed.

The debugging code maintains a hashed set of lists for tracking objects; each object is added to the appropriate list when one of the above calls is made. As actions are performed on the objects, their state is tracked. In this way, the debugging code is able to test for a number of common mistakes, including deactivating an object which is not active, reinitializing active objects, or adding objects twice.

When something goes wrong, a backtrace is sent to the system logs. Since this backtrace identifies where the original error is made, it is likely to be far more useful than the trace associated with the system crash which will probably come later. But this infrastructure can also help to make that crash less likely, in that each subsystem can register a set of "fixup functions." These, of course, are all the methods in the debug_obj_descr structure which we glossed over above.

For example, if a call to debug_object_init() is made with an object which has already been activated, the debugging infrastructure will respond with a call to the fixup_init() callback, passing in the object in question and its current state (ODEBUG_STATE_ACTIVE in this case). The callback should return zero if it is able to, somehow, repair the damage. Even if things cannot be truly fixed, though, there is still use for this function; the timer code, for example, will disable an active timer if the calling code mishandles it. The kernel will almost certainly not operate as expected, but, at least, it has a smaller chance of crashing at some random time in the future.

Most debugging checks are performed in response to calls from within the subsystem itself. There is one useful check which cannot be done that way, though: detecting the freeing of objects which are still under some sort of subsystem management. To catch that mistake, Thomas's patch inserts a hook into functions like kfree() and free_hot_cold_page(). Every time an object is freed, the code checks through the appropriate list to see if it is still seen as being active in some subsystem. Freeing an object which is still known to a subsystem is almost always a bug - one which can be hard to track down later on.

The check on freed memory objects is clearly a useful debugging tool. It could also have a nontrivial overhead, though, since it requires searching a list every time some memory is freed. So it has its own configuration option and can be configured out of the kernel, even if the rest of the debugging code is built in.

At this point, only the timer subsystem is covered by this infrastructure, but there are plenty of other obvious candidates. Perhaps at the top of the list would be kobjects, which are famously susceptible to all kinds of programming mistakes. So expect to see the coverage of this code grow in the near future.

Comments (2 posted)

The rest of the vmsplice() exploit story

By Jonathan Corbet
March 4, 2008
Back in February, LWN published a discussion of the vmsplice() exploit which showed how the failure to check permissions for a read operation led to a buffer overflow within the kernel. Subsequently, a linux-kernel reader pointed out that the article stopped short of a complete explanation: this is not an ordinary buffer overflow exploit. Travel schedules and such prevented the writing of an immediate followup, but your editor would still like to tell the full story. So this article picks up where the last one left off and describes how the vmsplice() exploit makes use of this buffer overflow to take over the system.

When vmsplice() is being used to feed data from memory into a pipe, the function charged with making it all happen is vmsplice_to_pipe(), found in fs/splice.c. It declares a couple of arrays of interest:

    struct page *pages[PIPE_BUFFERS];
    struct partial_page partial[PIPE_BUFFERS];

PIPE_BUFFERS, remember, is 16 on exploitable configurations. Both of these arrays are passed into get_iovec_page_array(), which, as described in the previous article, makes a call to get_user_pages() to fill in the pages array. As a result of the failure to check whether the calling application is allowed to read the requested region of memory, get_user_pages() will overflow the pages array, writing far more than PIPE_BUFFERS pointers into it. These are, however, pointers to legitimate kernel data structures; it remains to be seen how this overflow enables the attacker to take control of the system.

The partial array is also passed into get_iovec_page_array(); it describes the portion of each page which should be written into the pipe. To that end, a loop like this is run immediately after returning from get_user_pages():

    for (i = 0; i < error; i++) {
	const int plen = min_t(size_t, len, PAGE_SIZE - off);
	partial[buffers].offset = off;
	partial[buffers].len = plen;
	/* ... */
    }

Since full pages are being written in this case, the calculated offset will be zero, and the length will be PAGE_SIZE (4096). The value of error is the return value from get_user_pages(); that will be the number of pages actually mapped: 46, in the case of the exploit. Remember that the partial array is also dimensioned to hold 16 entries, so this loop will overflow that array as well.

Both of these arrays are declared, one right after the other, in vmsplice_to_page(). A quick test by your editor suggests that the partial array will be placed below pages in memory, so, once partial is overflowed, the loop will start overwriting pages instead. So the pages array will end up containing alternating values of zero and 4096 rather than the real struct page pointers it had before. (It's worth noting that the exploit still works if the arrays are placed in the opposite order, since the overflow causes code down the line to think that pages is larger than it really is).

Once all this has happened, control returns to vmsplice_to_pipe() - the overflow is not big enough to have overwritten the return address. A call to splice_to_pipe() is supposed to finish the job, but something interesting happens there. Toward the beginning of this function, this test is made:

    if (!pipe->readers) {
	send_sig(SIGPIPE, current, 0);
	if (!ret)
	    ret = -EPIPE;
    	break;
    }

Looking back at the exploit code, we see that it closes the read side of the pipe before calling vmsplice(). So splice_to_pipe() will quit almost immediately. On its way out, however, it does this:

    while (page_nr < spd_pages)
	page_cache_release(spd->pages[page_nr++]);

The call to get_user_pages() will have locked each of the relevant pages into memory to allow the kernel to work with them; this is the cleanup code which goes back and unlocks the pages which will not be used. But remember that the pointers in the pages array have been overwritten, and are now either zero or 4096. What would normally happen here is a kernel oops, since those are not legitimate addresses. The exploit code has done something tricky, though: using some special mmap() calls, it has created some anonymous memory at the bottom of its address space.

Directly dereferencing user-space addresses while running in kernel mode is frowned upon for a number of reasons; it can blow up in a number of ways. But, if the address is valid and the relevant page is resident in memory, direct access to user-space memory will work. So, when the kernel starts to work with the addresses that it thinks are struct page pointers, it does not get any sort of fault; instead, it gets the data placed in that memory by the exploit. Needless to say, that data has been arranged carefully.

The Linux kernel normally manages each page as an independent object. There are times, however, when pages are grouped into larger units, called "compound pages." This generally happens when physically contiguous allocations larger than one page are needed by the kernel; when this happens, a compound page is passed back to the caller. These pages are special in that they must be split back apart when they are released back into the system, and there may be other cleanup work to do. So compound pages have an attribute not found on normal pages: a destructor which is called when the page is freed.

So, if we look at how the exploit sets up its low-memory page structures, we see:

    pages[0]->flags    = 1 << PG_compound;
    pages[0]->private  = (unsigned long) pages[0];
    pages[0]->count    = 1;
    pages[1]->lru.next = (long) kernel_code;

When the kernel looks for a page structure at user-space address zero, it will find something which looks like a compound page. The destructor (stored in the lru.next field of the second page structure) is set to kernel_code(), a function defined within the exploit itself. Since the count is set to one, the call to page_cache_release() (which decrements that count) will conclude that there are no further references and, since the page looks like a compound page, the destructor will be called. At this point, the exploit has arbitrary code running in kernel mode, and the show is truly over. This code just sets the process's uid to zero (giving it root access), then engages in some assembly-language trickery to return immediately to user space, shorting out the rest of the cleanup process.

There are a couple of interesting implications from all of this. One, clearly, is that this exploit is not something which was bashed out by a script kiddie somewhere. It was written by somebody who understands low-level kernel code quite well and who is able to use that understanding to escalate an apparent information-disclosure vulnerability into a full code execution problem. It is, clearly, a mistake to underestimate those who write exploits, not all of whom immediately make their works known to the development community. One also should not assume that they have not already written exploits for other, still unfixed bugs.

Also worth noting is the fact that ordinary buffer overflow protection may well have not been effective against this vulnerability. The return address on the stack was not overwritten, and no exploit code was put in data areas. This episode has caused a renewed interested in technical security measures in the kernel. These measures are good, but it would be a mistake to think that they will fix the problem. What is really needed is stronger review of patches with security in mind; it is not yet clear to your editor that this review is happening.

Comments (10 posted)

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Page editor: Jonathan Corbet
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