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Zhu3D 3.4.4
Name: Zhu3D Version: 3.4.4 Type: KDE Scientific Depend: Qt 4.x License: GPL Homepage: http://sourceforge.net/projects/zhu3d/ More Info: http://www.kde-apps.org/content/show.php?content=43071 Description: Zhu3D is an interactive OpenGL-based mathematical function viewer. You can visualize explicite functions, parametric systems and isosurfaces. The viewer supports zooming, scaling and rotating as well as filed lighting or surface properties. Special effects are animations, morphing, transparency, textures, fog and motion blur. Equation systems can be solved with a fast adaptive random search. You have up to 8 lights, background settings, wire-modes or illumination models. For picture rendering and textures all common formats are recognized. User-defined functions can have any amount of parameters, can be nested or recursive. For special purposes if-clauses and boolean operators are supported. Isosurfaces can use different volume-based algorithms. Zhu3D runs under Linux/Unix, Windows 98-Vista and Mac OS X and is fully localized for English, German, Spanish, French and Chinese. API's like KDE, Gnome, Motif, Mac OS or Windows are supported natively. All these settings can be changed dynamically at runtime. The application comes with extended help files and a lot of examples. A precompiled and ready-to-go Windows version is available. HARDWARE: For basic viewings even a slow PC without HW-OpenGL may be sufficient. However, goddies like motion blur or animation are a challenge for every GPU. Isosurface tessellation needs a lot of power and automatically utilizes up to 16 parallel CPU-threads therefore. COMPILING: All unnecessary dependencies are strictly avoided. You just will need Qt >=4.3 and OpenGL >=1.2 whereas OpenGL may be a software implementation like Mesa. The qmake easily can be taylored for special needs, what supports packagers. VERSIONS: Versions with odd numbers are considered as "pre". These are not intended to be buggy, but the testing facilities are limited. So packagers are advised to wait for an even number. Have fun, Heinz van Saanen Changelog: What is new in 3.4.4 - Added load bar for CPU/GPU-utilization in morphing editor. Note that this load bar shows the CPU-portion mainly. In contrary the load bar in the animation editor indicates the GPU-portion mainly. Hence this has a GPU/CPU-tooltip instead of CPU/GPU - Enabled Postcript as picture format for Windows - Enabled OpenGL alpha-buffers as default - Disabled OpenGL multisampling due to performance reasons. The visual drawbacks for this are quite negligible - Added missing threads-tooltip in "Settings/General" - Size/proportion optimizations for some ui-widgets - New and shorter timer code. Got rid of Windows specific timers - Picture rendering still could fail with ATI/AMD drivers under Windows XP. Reenabled workaround therefore - Zhu3D is not longer tested on quite obsolete Windows 98 platforms. It may or may not work - In demo mode an automatic slideshow could fail to proceed on very slow PC's. Fixed - When morphing was enabled, file saving did not store frames per second. Fixed - Making a new install over a very old version could lead to a crash due to system-settings and thread-handling. Fixed - Small code reductions and polishing - Updated/shrinked translation files. Thanks to Yanqing and Henri - Updated documentation for Windows-peculiarities in the readme - Updated install.txt in regards to tested platforms - Some fine tuning for startup/logo-file and examples What was new in 3.4.2 - Spent a new "Special-menu" for better structuring and to avoid too lengthy menu entries elsewhere. For now it contains animation, morhping and OpenGL-settings like textures or fog - Animation and morphing have a quite similar functionality. Unified user-interface gui's for this reason - Added new one-click morphing toolbar-button analogueos to animation - Changed background palette for "Switch-editor"-button to highlight it's importance - Adjusted default values for morphing to provide a reasonable behaviour for most situations. This covers "File/new" as well as the startup file and many examples - Adjusted default values for texture span and iso-meshes to be more suitable - Added warning for file-loading when no appropriate texture file is found - Enabled OpenGL multi-sampling as default - For simplification the OpenGL viewer-title is not changed anymore - Removed obsolete ui-entries - An exit could have caused a (quite harmless) memory error. Fixed - Updated Spanish/Chinese ui-files and html's. Thanks to Victor and Yanqing again - Small optimizations throughout html help-files - Some optical fine tuning for startup/logo-file and examples _______________________________________________ Kde-announce-apps mailing list Kde-announce-apps@kde.org https://mail.kde.org/mailman/listinfo/kde-announce-apps (Log in to post comments)
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