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LCA: Two talks on the state of X

LCA: Two talks on the state of X

Posted Feb 10, 2008 2:47 UTC (Sun) by flewellyn (subscriber, #5047)
In reply to: LCA: Two talks on the state of X by drag
Parent article: LCA: Two talks on the state of X

This is true. I've read about projects to use the GPU's vector processing for general purpose computing. It's interesting, but it has me wondering when the vendors are going to realize the inefficiency of having two powerful but dissimilar processors on the machine, and fold GPU functions back into the CPU. IBM's Cell architecture may well be an example of this already.

But as far as what you pointed to, I'm a little bit worried about the attempts to cover over differences between OpenGL and D3D. The only reason I'm worried is because, of course, D3D is a moving target, and one for which Microsoft has every reason NOT to cooperate with portability efforts.


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LCA: Two talks on the state of X

Posted Feb 10, 2008 17:27 UTC (Sun) by stevenj (guest, #421) [Link]

It's interesting, but it has me wondering when the vendors are going to realize the inefficiency of having two powerful but dissimilar processors on the machine, and fold GPU functions back into the CPU. IBM's Cell architecture may well be an example of this already.

This has been going on for decades... see Sutherland's wheel of reincarnation.

LCA: Two talks on the state of X

Posted Feb 10, 2008 22:40 UTC (Sun) by flewellyn (subscriber, #5047) [Link]

Oh, indeed.  That's why I brought it up.

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