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DreamWorks wins an award for its innovative use of Linux (c|net)DreamWorks wins an award for its innovative use of Linux (c|net)Posted Feb 9, 2008 8:18 UTC (Sat) by tuna (guest, #44480)In reply to: DreamWorks wins an award for its innovative use of Linux (c|net) by dhess Parent article: DreamWorks wins an award for its innovative use of Linux (c|net) A lot of PS3 games use Gnu/Linux somewhere in the development. Insomniac mentions it here and if you look at the "Making of" videos of Uncharted you can see the programmers using Emacs (on X).
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DreamWorks wins an award for its innovative use of Linux (c|net) Posted Feb 9, 2008 12:05 UTC (Sat) by dhess (subscriber, #7827) [Link] We did a PS3 port, too. At least part of the PS3 dev toolchain was available both on GNU/Linux and Windows. In fact, if I recall correctly, the compiler was just a port of the GNU/Linux version (gcc, I think) that plugged into Visual Studio. I don't know if the performance analyzer was available on GNU/Linux; I only saw it being used on Windows. But the state of the PS3 tools at that time (summer 2006) was pretty awful, so things have probably changed in the meantime. In any case, just as they did with the in-house tools, the game developers I worked with chose to use the Windows versions. It might be different if your house is PS3-exclusive, but outside of Sony I don't imagine that's a very common situation, especially given the state of console sales. If you're developing for DirectX and/or the Xbox in addition to the PS3, it's just hard to make a good business case for developing on GNU/Linux, I'm afraid. :(
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