Tileable Models (WorldForge)
[Posted January 8, 2008 by cook]
The WorldForge virtual world game project presents an article on
Tileable Models.
"
Here is a proposal for a powerful mechanism which I think will allow is to do neat dynamic things without having to add lots of special case code, scripts or data to the client.
Everyone who works with graphics should be familiar with the concept of tiles images or textures where the same image is repeated in order to cover an area large than the original image.
The concept of tiled models aims to do something similar, but by rendering multiple instances of a 3D model adjacent to each other to represent a larger entity."
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