LWN.net Logo

Memory management for graphics processors

Memory management for graphics processors

Posted Nov 15, 2007 11:21 UTC (Thu) by jfj (guest, #37917)
Parent article: Memory management for graphics processors

That's nice and all, but can you *please* export simple 2D acceleration (blit/fillrect) to
userspace?

The code is already there. It just needs an ioctly.

Imho, OpenGL and that stuff is mostly useful for Games and the Demo-scene. Video players might
also need YUV and scalling. But with simple 2D acceleration and the framebuffer you can bring
up a full windowing environment with the quality of WinXP. Yes, i am anachronistic.


(Log in to post comments)

Memory management for graphics processors

Posted Nov 21, 2007 16:14 UTC (Wed) by pharm (guest, #22305) [Link]

While you're waiting for the kernel to get its act together, directfb does all that already.
It does require ownership of the hardware though.

Copyright © 2013, Eklektix, Inc.
Comments and public postings are copyrighted by their creators.
Linux is a registered trademark of Linus Torvalds