Re: [BUG] New Kernel Bugs
[Posted November 14, 2007 by corbet]
| From: |
| Ingo Molnar <mingo-AT-elte.hu> |
| To: |
| Randy Dunlap <rdunlap-AT-xenotime.net> |
| Subject: |
| Re: [BUG] New Kernel Bugs |
| Date: |
| Wed, 14 Nov 2007 15:08:47 +0100 |
| Message-ID: |
| <20071114140847.GA11489@elte.hu> |
| Cc: |
| Andrew Morton <akpm-AT-linux-foundation.org>,
David Miller <davem-AT-davemloft.net>, protasnb-AT-gmail.com,
linux-kernel-AT-vger.kernel.org, netdev-AT-vger.kernel.org,
alsa-devel-AT-alsa-project.org, linux-ide-AT-vger.kernel.org,
linux-pcmcia-AT-lists.infradead.org,
linux-input-AT-atrey.karlin.mff.cuni.cz,
bugme-daemon-AT-bugzilla.kernel.org |
| Archive-link: |
| Article,
Thread
|
* Randy Dunlap <rdunlap@xenotime.net> wrote:
> > (and this is in no way directed at the networking folks - it holds
> > for all of us. I have one main complaint about networking: the
> > separate netdev list is a bad idea - networking regressions should
> > be discussed and fixed on lkml, like most other subsystems are. Any
> > artificial split of the lk discussion space is bad.)
>
> but here I disagree. LKML is already too busy and noisy. Major
> subsystems need their own discussion areas.
That's a stupid argument. We lose much more by forced isolation of
discussion than what we win by having less traffic! It's _MUCH_ easier
to narrow down information (by filter by threads, by topics, by people,
etc.) than it is to gobble information together from various fractured
sources. We learned it _again and again_ that isolation of kernel
discussions causes bad things.
In fact this thread is the very example: David points out that on netdev
some of those bugs were already discussed and resolved. Had it been all
on lkml we'd all be aware of it.
this is a single kernel project that is released together as one
codebase, so a central place of discussion is obvious and common-sense.
so please stop this "too busy and too noisy" nonsense already. It was
nonsense 10 years ago and it's nonsense today. In 10 years the kernel
grew from a 1 million lines codebase to an 8 million lines codebase, so
what? Deal with it and be intelligent about filtering your information
influx instead of imposing a hard pre-filtering criteria that restricts
intelligent processing of information.
Ingo
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