Font rasterization techniques
Posted Sep 25, 2007 13:06 UTC (Tue) by
forthy (guest, #1525)
Parent article:
Font rasterization techniques
Shit! After reading that article, I see tons of font rendering
artefacts on the screen which weren't there before!
But at least in KDE, you can select how much hinting you want. The
problems don't go away if you reduce hinting and turn on subpixel
rendering (wrong gamma, suboptimal approach), but it improves somewhat.
BTW: The RGB triplet is not really the best pattern, it's just
historical. I'd rather use a Bayer pattern with two different greens -
this would instantly boost the subpixel resolution to 200dpi, while the
colored resolution still is 100dpi (fine for Windows), and it would also
have better saturated colors.
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