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Sorry, but I hate HDR images. They're so artificially looking. Like a bad screenshots from 3D game.
The Grumpy Editor's guide to HDR with Linux
Posted Mar 14, 2007 19:58 UTC (Wed) by jwb (guest, #15467)
Randomly selected example:
Posted Mar 15, 2007 5:13 UTC (Thu) by k8to (subscriber, #15413)
I think it will take a while for people to establish a taste baseline in HDR. I really like the results my friend Dan produces, but they're not at all consistent. That is, he uses HDR in different ways for different purposes at different times. They're sometimes quite manipulated, and sometimes quite naturalistic, but I never get that "what videogame is this from" feeling.
Posted Mar 14, 2007 20:40 UTC (Wed) by tjc (subscriber, #137)
Sorry, but I hate HDR images. They're so artificially looking.
Posted Mar 14, 2007 23:18 UTC (Wed) by allesfresser (subscriber, #216)
Pro photographers have been doing this sort of manipulation for years--it's called dodging and burning. Ansel Adams was an expert at it; that's why his images look so dramatic (and "artificial", sometimes, as the poster said above) because he intentionally tried to make the print look as *he saw* the scene, rather than what the camera captured. I love his famous line about the negative being the "orchestral score" of the photograph, and the print being the actual "live performance"--one comes from the other, but the life is breathed into the score by the performing artist. (Adams was also a trained classical pianist, btw.) So it is with the negative and the print; the camera's action of capturing light and affecting film or sensor is only the beginning of the piece of art, not the end. I get the feeling that Adams would have just adored the tools we have these days--so much easier than all that nasty mucking about with chemicals in the darkroom. :)
Posted Mar 15, 2007 14:48 UTC (Thu) by tjc (subscriber, #137)
Pro photographers have been doing this sort of manipulation for years--it's called dodging and burning.
In some cases it is similar to HDR, but it's tricky because everything happens in realtime, and it's hard to get the same results on multiple exposures.
Posted Mar 15, 2007 13:19 UTC (Thu) by jond (subscriber, #37669)
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