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Kimboot 1.00 released

Version 1.00 of Kimboot, an arcade-style game, has been announced on the PyGame site. Changes include: "Major code cleanup; some parts were rewritten from scratch. This release uses OpenGL for drawing. Theme support: you can make your own graphics and sounds, and then just choose your custom theme in Options. Background image support (theme-dependent). New graphical effects. New kinds of enemies (Drunken, Genius, and Boss). Enemies are now animated."
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Kimboot 1.00 released

Posted Mar 15, 2007 4:45 UTC (Thu) by drag (subscriber, #31333) [Link]

This game is fun.

It's rare to have a classic arcade-style fun without the game actually being a clone of a classic arcade.

It's small, it's simple. The new feature for this release is OpenGL acceleration.

Download the tarball, it's a few python dependancies and then just run
python kimboot.py

Slackware users beware

Posted Mar 16, 2007 6:03 UTC (Fri) by pr1268 (subscriber, #24648) [Link]

What fantasyland distro are you using? I'm stuck in dependency hell on Slackware 11 just trying to get the game to even start.

Kimboot requires PyODE, which in turn requires the Open Dynamics Engine. Well, I got those running but then noticed that Kimboot also requires the Python bindings for OpenGL (after all, the OpenGL video is a feature, right?).

Trouble is, the PyOpenGl setup script crashes on line 4 stating "Import error: No module named setuptools". Seems I now have to download ez_setup.py from somewhere. It's nearly 1 AM and I'm about to give up and go to sleep. Just thought I'd vent my frustrations a little...

There's something to be said about the traditional method of using compiled (usually C/C++) code and ./configure, make, and make install. Granted, I've read and heard nice things about Python, but right now I feel like Eric Praline having unwittingly bought a dead parrot.

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