Nexuiz - a first-person shooter that lasts
Posted Mar 8, 2007 19:02 UTC (Thu) by robert_s
In reply to: Nexuiz - a first-person shooter that lasts
Parent article: Nexuiz - a first-person shooter that lasts
Because the quake engine is necessarily built around the concept of binary space partitions - which are generally not good for 'outdoor' scenes.
You'd have to swap out significant portions of most of quake's subsystems.
If we're just talking about rendering, in the end you'd be better off with something like OGRE which is pluggable in almost all aspects and therefore very flexible.
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