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GreatGamesExperiment.com launched

From: GarageGames.com Inc. <ericf@garagegames.com>
To: pr@lwn.net
Date: Fri, 02 Mar 2007 10:30:04 -0800
Subject: GreatGamesExperiment.com Launches to Public

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GreatGamesExperiment.com Unveiled to Public
Social Networking Site for Games, Gamers, and Developers Reaches Open Beta
--------------------------------------------------------------------------
Eugene, OR, March 2, 2007 -- http://www.greatgamesexperiment.com/
GreatGamesExperiment.com, a social networking site centered around
gaming, is pleased to announce its public beta release.

"Getting games made is only half of the problem. Finding an audience
once you have sweat out two or three years of development is extremely
difficult," says Great Games Experiment creator Jeff Tunnell. "Getting
a lot of 'eyeballs' to look at your game is important, and social
networking sites are a method of allowing a community to create its
own content and momentum. Having indie games presented side by side
with commercial games should get more recognition for the indies."

By providing a free resource for developers to network and promote
their own games, users have an opportunity to play games that can not
be found on other aggregation sites. Along with indie games,
GreatGamesExperiement.com hosts a variety games ranging from free
Flash games to old classics and mainstream commercial titles.

With the ability to promote, network, discover, download, and play
over 2,800 games (and growing), the Great Games Experiment provides a
forum for games from any era or platform.

"GreatGamesExperiment is the first site I've come across that doesn't
limit what kinds of games can be added. It isn't just a Flash games
site, an indie site, or a site promoting console games: it's a
one-stop resource for the entire gaming world. The social aspects of
the community allow me to narrow the huge amount of gaming choices by
seeing what my friends and other like-minded community members are
playing," says GarageGames Marketing Director Eric Fritz.

Ratings, recommendations, and popularity statistics for each game
ensures that the cream of the digital crop rises to the top in dynamic
fashion. Tags, friendships, and comments supply a more personalized
means of distinguishing the exact types of game a user wants to play.
The games themselves can be downloaded from their individual game
pages, and many are even available to play instantly in your browser.
Personalized gamer badges let others know what games users are
playing, and can be added to blogs, forums, and social networking
sites by embedding the provided html code. All of these features add
up to a centralized location for a large audience with a specific
focus on the gaming industry.

The Great Games Experiment has already made a positive impact for game
developers in its closed beta stage, claims indie developer Adam
Bielinski: "When I made Forces, I definitely did not think it would gain
anywhere
near the recognition it has received. Only because of sites like...
GGE (GreatGamesExperiment.com) has it gotten this popular."

GreatGamesExperiment.com is entirely free, and requires no obligation
beyond a valid email address to become a member. GarageGames: GarageGames,
the company behind GreatGamesExperiment.com,
is located in Eugene, Oregon and on the web at www.garagegames.com. As the
makers of Torque Game Builder, Torque Game Engine, and Torque
Game Engine Advanced, they have been providing game development tools
and technology at an affordable price since 2000.  The Torque Game
Engine was the original technology behind the Tribes series of games,
and has been used since to develop countless games on Windows, Mac,
Linux, and Xbox 360, notable among which is GarageGames' own Marble
Blast series of games.

http://www.greatgamesexperiment.com/

http://www.greatgamesexperiment.com/

--- ericf@garagegames.com

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Postal Address:
245 W. 5th Ave.
Eugene, OR 97401

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