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What I never really understood was why projects like http://www.worldforge.org never took the quake engine and just created a new networking core for the player interactions.
Nexuiz - a first-person shooter that lasts
Posted Mar 1, 2007 22:01 UTC (Thu) by bronson (subscriber, #4806)
Once that happens, I expect that shooter to slowly morph into Second-Life-done-right.
But, I admit, this is pretty speculative.
Posted Mar 2, 2007 15:03 UTC (Fri) by svena (guest, #20177)
Posted Mar 8, 2007 19:02 UTC (Thu) by robert_s (subscriber, #42402)
You'd have to swap out significant portions of most of quake's subsystems.
If we're just talking about rendering, in the end you'd be better off with something like OGRE which is pluggable in almost all aspects and therefore very flexible.
Posted Mar 8, 2007 20:07 UTC (Thu) by PhilHannent (guest, #1241)
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