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Nexuiz - a first-person shooter that lasts

February 28, 2007

This article was contributed by Hendrik Weimer

"Bringing deathmatch back to the basics" is the slogan of Nexuiz, one of the most promising free first-person shooters (FPS). It rejects the ongoing trend for more realistic tactical shooters, emphasis has been placed on fast action game play.

Indeed, Nexuiz is a deathmatch-centered game, even in singleplayer mode. There, all opponents are computer-controlled bots. Besides (team) deathmatch there are other playing modes which not only include the usual Capture the Flag and one-on-one tournaments, but some other variants as well:

  • Domination: Two players or teams try to seize control of various points on a map.
  • Last Man Standing: Here, the player who suffers the fewest deaths, not the player with the most kills, wins.
  • Rune Match: Points are awarded for possessing runes, which convey both bonuses and weaknesses to the player's ability.
The bots, however, are certainly not too bright. Especially when equipped with explosive weapons like the rocket launcher, you often only have to wait until they blow themselves up.

Nevertheless, the singleplayer campaign mode is quite entertaining. Besides playing alternately in a set of around twenty maps, there are often modifications to the game rules that add another twist. For example, one level includes reduced gravity and only sniping weapons. You die when you run out of ammo. The only downside of the campaign mode is that you cannot adjust the difficulty. So, while it is very challenging for beginners, an FPS expert will find it far too easy. [Nexuiz]

Spectacular lighting effects

The game is based on DarkPlaces, which is a significantly improved version of the original Quake engine. In particular, it adds realtime lighting and shadowing effects, bump mapping and other eye candy. The map format, however, is taken from Quake III Arena. The downside of this is that Nexuiz has pretty hefty hardware requirements. Even with all advanced visual effects switched off, a decent 3D graphics accelerator is a must.

Nexuiz offers a total of nine weapons. Some are very straightforward to use, but the more powerful ones require a fair amount of training. It might be debatable whether the rocket launcher is too powerful, since missing rockets may be detonated remotely, inflicting splash damage. Players in the explosion radius will also be catapulted away, this can be used as a tactical move.

So, if you like first-person shooters and have the proper hardware, you must have a look at Nexuiz. All others should buy a new graphics card and reconsider.


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Nexuiz - a first-person shooter that lasts

Posted Mar 1, 2007 6:28 UTC (Thu) by drag (subscriber, #31333) [Link]

It's not like Nexuiz is paticularly light either. :-)

But I like it.

If you have more lower hardware, or even if you have faster hardware another couple games to look at are Tremulous (which is very entertaining and is more of a 'thinking man's death match) or Warsow which is amazingly fast rendering and good looking shooter.

I don't know how warsow does it, but it's fast. The only crappy thing about Warsow is that they have this online mode thing built into the game that tries to check and make sure that binaries have not been mofidied, I assume to try to prevent cheaters but it's very misguided. you can compile a copy for yourself if the binaries are not working on your system (for instance 64bit Debian), but you'll have a hard time finding a online server that will let you on.

Nexuiz - a first-person shooter that lasts

Posted Mar 1, 2007 10:09 UTC (Thu) by PhilHannent (guest, #1241) [Link]

What I never really understood was why projects like http://www.worldforge.org never took the quake engine and just created a new networking core for the player interactions.

Nexuiz - a first-person shooter that lasts

Posted Mar 1, 2007 22:01 UTC (Thu) by bronson (subscriber, #4806) [Link]

I agree. Even more, I keep expecting to see someone write a real distributed first-person shooter. Instead of joining a single server, you would bounce from server to server all over the internet. And, of course, you'd easily run a server of your own. Sort of bittorrent meets quakeworld. :)

Once that happens, I expect that shooter to slowly morph into Second-Life-done-right.

But, I admit, this is pretty speculative.

Nexuiz - a first-person shooter that lasts

Posted Mar 2, 2007 15:03 UTC (Fri) by svena (guest, #20177) [Link]

Actually, something like that has been done, it's Quake II modified for OptimalGrid. I only think it was developed as a demo, but it's an interesting concept.

Nexuiz - a first-person shooter that lasts

Posted Mar 8, 2007 19:02 UTC (Thu) by robert_s (subscriber, #42402) [Link]

Because the quake engine is necessarily built around the concept of binary space partitions - which are generally not good for 'outdoor' scenes.

You'd have to swap out significant portions of most of quake's subsystems.

If we're just talking about rendering, in the end you'd be better off with something like OGRE which is pluggable in almost all aspects and therefore very flexible.

Nexuiz - a first-person shooter that lasts

Posted Mar 8, 2007 20:07 UTC (Thu) by PhilHannent (guest, #1241) [Link]

Thank you. I understand now.

Nexuiz - a first-person shooter that lasts

Posted Mar 9, 2007 21:56 UTC (Fri) by jengelh (subscriber, #33263) [Link]

I had tried Nexuiz back in Summer 2006 already, and it gave me modest framerates (around 18 to 24, depending on map geometry complexity) whilst I only have an NV11 ("Geforce2 MX400"). Things might have changed, though.

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