Paying nVidia
Posted Jan 17, 2007 12:33 UTC (Wed) by
mattmelton (subscriber, #34842)
In reply to:
Paying nVidia by alvherre
Parent article:
LCA: The state of the Nouveau project
...in nVidia's defence, I can see why a marketing person would say that. My department has had a few applicants to nVidia before. The telephone interview process is phenomenal - you are asked to cite and cross reference everything from advance vector theory to the current research on pixel and vertex shaders you see coming out of eastern physics labs. As an MSc student (computer games systems) studying what I can only call the tip of the iceberg, linux kernel and device driver writing is quite far off the beaten track.
In my opinion, the hierarchy of programmers goes something like this...
nvidia programmers -> pixel/vertex shader programmers -> kernel / assembly programmers -> image processing / neural network / database programmers -> C programmers -> ruby/perl programmers -> scripters -> web programmers
(over generalized, please don't flame)
This line of thought leaves quite a gap however... what about people who have been in the 3d hardware industry, or PhD students who have spent fantastic amounts of time and new theories? I think nVidia, are, in a way right, but again so myopic - it's painful.
The last thing nVidia wants is people to gain that extra competitive step into the 3d hardware industry that it had over 3DFX in the late 1990s... because we all know how that went.
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