Second Life and Open Source
Posted Jan 5, 2007 0:32 UTC (Fri) by
obi (guest, #5784)
In reply to:
Second Life and Open Source by petetron
Parent article:
Second Life and Open Source
Hey, that's interesting. I've been playing with the idea of distributed data structures for 3D environments for a while now, and hadn't yet seen your project.
I also think what's needed is a distributed (p2p if you will) version of all this stuff, and in addition I'm thinking about using certs and trust networks to counter or at least minimize the damage of "cancer" nodes. As long as we only have a system dependent on a company setting up hundreds of servers to put our stuff on, we don't really have an "open" network.
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