Second Life and Open Source
Posted Dec 21, 2006 11:58 UTC (Thu) by
rwmj (subscriber, #5474)
In reply to:
Second Life and Open Source by mikov
Parent article:
Second Life and Open Source
'Ironically, the true solution to their copying problems is "trusted
computing"'.
No it's not. The true solution is not to have a business
model which depends on computers not to copy stuff. The
basic machine command is "MOV" which copys a word of data
from one place to another, and I can't think of a machine code
instruction which doesn't copy something.
Besides, "trusted" computing is just as likely to fall
to some sort of class break as any previous attempt to do
the same (eg.
Xbox and numerous other game consoles, printer port
dongles, strangely formatted floppy disks, etc. etc.)
Why not have a business model like Red Hat's where
copying is a Good Thing?
Rich.
(
Log in to post comments)