Second Life and Open Source
Posted Dec 18, 2006 20:00 UTC (Mon) by
jmorris42 (subscriber, #2203)
In reply to:
Second Life and Open Source by mikov
Parent article:
Second Life and Open Source
> Plus, to be honest TPM on a game console isn't limiting my freedoms
> in a significant way.
Because you are ignorant and don't see it doesn't mean you didn't hand over a big chunk of your freedom when you bought a Playstation/X-Box/Gamecube. I'm still amazed that Atari V Activision was tossed in the recycling bin without a whimper.
I'm sure most of the readers here don't remember the Atari 2600, but many do. Now imagine the 2600 without any of the Activision and Imagic, etc. games, only the 'official' Atari released titles. Now you know why console development is stagnating now, just more polygons on the same old sports, fps and gangster games. Because a small hungry shop can't release a new innovative game and turn the industry on its ear like Activision did all those years ago.
Because even though you see other names and logos on those boxes in Walmart, each and every title was created by a publishing house hand selected by the console vendor and who understands their right to release is subject to removal at the whim of the vendor without any right of appeal. Each selected house must aleady be a major player because the price of entry is huge.
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