Second Life and Open Source
Posted Dec 16, 2006 21:52 UTC (Sat) by
man_ls (subscriber, #15091)
In reply to:
Second Life and Open Source by mikov
Parent article:
Second Life and Open Source
The vast majority of users will not crack their consoles.
It probably depends on the country. The argument can be made that the commercial success of a console in Europe is linked to its "crackability", and not the opposite.
Trusted computing does make the platform more attractive for businesses.
Short term maybe; long term, these artificial restrictions limit the usefulness of a device and its application.
We can't really fight business sense with ideology.
Business sense has its own ideology; very often businesses hurt themselves because of it. At other times businesses can see the truth and act wisely. IBM supports Linux because it is cheap and good, but also because it is open and free.
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