Second Life and Open Source
Posted Dec 16, 2006 18:49 UTC (Sat) by
mikov (subscriber, #33179)
In reply to:
Second Life and Open Source by drag
Parent article:
Second Life and Open Source
Sorry, but you misunderstand my point. I am not attributing the commercial
success of the consoles to the copy protection scheme. However:
- Consoles are a commercial success and they do have TPM.
- The vast majority of users will not crack their consoles. Because they
don't care, because they can't/don't want to open their consoles and break
them or lastly because its illegal.
- Trusted computing does make the platform more attractive for businesses.
Things like: DRM for media. Multiplayer games where one cannot cheat.
Better control of what the costumer can do. Etc.
Think about the last point. It is not about ethics or "freedom" - the
businesses and even the consumers don't really care about that. From a
business point TPM is very very advantageous. I don't like it, but it is
true.
I am not sure what the solution is or that there even is a solution. We
can't really fight business sense with ideology. We can't realistically
hope that most consumers will magically realize the harm of trusted
computing and stop buying consoles. Actually, I am feeling pretty
desperate about the situation - I think that trusted computing is upon us
and there is nothing we can do. I hope I am wrong.
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