Second Life and Open Source
Posted Dec 15, 2006 23:54 UTC (Fri) by
mikov (subscriber, #33179)
In reply to:
Second Life and Open Source by khim
Parent article:
Second Life and Open Source
Hmm... What "success" are you talking about ? Both PlayStation
and Playstation 2 were cracked. Ditto for XBox and XBox 360. PlayStation 3
is not cracked yet (AFAIK, anyway) but it's only available for month so I
presume it'll be cracked later...
I obviously mean commercial success. Yes, PS and XBOX were cracked,
however not a single
one of the people I know (including me) uses a crack. In percentages, how
many people are using a cracked console, you think ? (I am not sure but
isn't cracking a violation of the DMCA ?)
To me it looks like miserable failure of TPM: legitimate fair
use it severely crippled while "pirates" are not really
punished...
Game consoles are not a commercial failure. Any other kinds of failure
(like ethical) are unimportant for the businesses who rely on TPM.
Plus, to be honest TPM on a game console isn't limiting my freedoms in
a significant way. I buy a game, I play it on many consoles - what's
the big deal ? On top of that I can be reasonable sure that other online
players with consoles are not cheating. Go explain to Joe Average that
this is a bad thing.
To me it looks like you are advocating this by misrepresenting
facts. The facts are clear: TPM schemes (from Microsoft, Sony, Nintendo,
etc) successfully make life miserable for legitemate users but
"pirates" (the real target) are affected barely at all. The only exception
are online games - and only because the server can prevent cracking
attempts. Server can do this with or without TPM...
The fact is TPM is here and is most likely here to stay for the
foreseeable future. Music, movies, games - it all fits perfectly. Just
because you don't like what I am saying (even I don't like what I saying),
doesn't mean I am misrepresenting facts, let alone advocating for trusted
computing.
We don't have a chance of fighting this effectively if we close our
eyes to reality and to the obstacles we face. Saying that it is unfair,
hurts users, etc, doesn't matter as long as it is a huge commercial
success. We don't like it -> we
must change the laws.
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