Second Life and Open Source
Posted Dec 15, 2006 22:13 UTC (Fri) by
khim (subscriber, #9252)
In reply to:
Second Life and Open Source by mikov
Parent article:
Second Life and Open Source
Microsoft and Sony already are selling such "game client
boxes" with great success :-)
Hmm... What "success" are you talking about ? Both PlayStation and Playstation 2 were cracked. Ditto for XBox and XBox 360. PlayStation 3 is not cracked yet (AFAIK, anyway) but it's only available for month so I presume it'll be cracked later...
To me it looks like miserable failure of TPM: legitimate fair use it severely crippled while "pirates" are not really punished...
Note that I am not advocating this, just saying that it makes a lot of
sense from many points of view. We as a community must be extra careful to
prevent it.
To me it looks like you are advocating this by misrepresenting facts. The facts are clear: TPM schemes (from Microsoft, Sony, Nintendo, etc) successfully make life miserable for legitemate users but "pirates" (the real target) are affected barely at all. The only exception are online games - and only because the server can prevent cracking attempts. Server can do this with or without TPM...
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