This is the fourth article in the irregular LWN series on writing video
drivers for Linux. Those who have not yet read
the introductory article may
want to start there. This week's episode describes how an application can
determine which inputs and outputs are available on a given adapter and
select between them.
In many cases, a video adapter does not provide a lot of input and output
options. A camera controller, for example, may provide the camera and
little else. In other cases, however, the situation is more complicated.
A TV card might have multiple inputs corresponding to different connectors
on the board; it could even have multiple tuners capable of functioning
independently. Sometimes those inputs have different characteristics; some
might be able to tune to a wider range of video standards than others. The
same holds for outputs.
Clearly, for an application to be able to make full use of a video adapter,
it must be able to find out about the available inputs and outputs, and it
must be able to select the one it wishes to operate with. To that end, the
Video4Linux2 API offers three different ioctl() calls for dealing
with inputs, and an equivalent three for outputs. Drivers should implement
all three (for each functionality supported by the hardware), even though,
for simple
hardware, the corresponding code can be quite simple. Drivers should also
provide reasonable defaults on startup. What a driver should not do,
however, is reset input and output information when an application exits;
as with other video parameters, these settings should be left unchanged
between opens.
Video standards
Before we can get into the details of inputs and outputs, however, we must
have a look at video standards. These standards describe how a video
signal is formatted for transmission - resolution, frame rates, etc. These
standards are usually set by regulatory authorities in each country. There
are three major types of video standard used in the world: NTSC (used in North
America, primarily), PAL (much of Europe, Africa, and Asia), and SECAM
(France, Russia, parts of Africa). There are, however, variations in the
standards from one country to the next, and some devices are more flexible
than others in the variants they can work with.
The V4L2 layer represents video standards with the type
v4l2_std_id, which is a 64-bit mask. Each standard variant is then
one bit in the mask. So "standard" NTSC is V4L2_STD_NTSC_M, value
0x1000, but the Japanese variant is V4L2_STD_NTSC_M_JP
(0x2000). If a device can handle all variants of NTSC, it can set
a standard type of V4L2_STD_NTSC, which has all of the relevant
bits set. Similar sets of bits exist for the variants of PAL and SECAM.
See this
page for a complete list.
For user space, V4L2 provides an ioctl() command
(VIDIOC_ENUMSTD) which allows an application to query which
standards are implemented by a device. The driver does not need to answer
those queries directly, however; instead, it simply sets the
tvnorm field of the video_device structure with all of
the standards that it supports. The V4L2 layer will then split out the
supported standards for the application. The VIDIOC_G_STD
command, used to query which standard is active at the moment, is also
handled in the V4L2 layer by returning the value in the
current_norm field of the video_device structure. The
driver should, at startup, initialize current_norm to reflect
reality; some applications will get confused if no standard is set, even though
they have not set one.
When an application wishes to request a specific standard, it will issue a
VIDIOC_S_STD call, which is passed through to the driver via:
int (*vidioc_s_std) (struct file *file, void *private_data,
v4l2_std_id std);
The driver should program the hardware to use the given standard and return
zero (or a negative error code). The V4L2 layer will handle setting
current_norm to the new value.
The application may want to know what kind of signal the hardware actually
sees on its input. The answer can be found with VIDIOC_QUERYSTD,
which reaches the driver as:
int (*vidioc_querystd) (struct file *file, void *private_data,
v4l2_std_id *std);
The driver should fill in this field in the greatest detail possible. If
the hardware does not provide much information, the std field
should indicate any of the standards which might be present.
There is one more point worth noting here: all video devices must support
(or at least claim to support) at least one standard. Video standards make
little sense for camera devices, which are not tied to any specific
regulatory regime. But there is no standard for "I'm a camera and can do
almost anything you want." So the V4L2 layer has a number of camera
drivers which claim to return PAL or NTSC data.
Inputs
A video acquisition application will start by enumerating the available inputs
with the VIDIOC_ENUMINPUT command. Within the V4L2 layer, that
command will be turned into a call to the driver's corresponding callback:
int (*vidioc_enum_input)(struct file *file, void *private_data,
struct v4l2_input *input);
In this call, file corresponds to the open video device, and
private_data is the private field set by the driver. The
input structure is where the real information is passed; it has
several fields of interest:
- __u32 index: the index number of the input the application is
interested in; this is the only field which will be set by user space.
Drivers should assign index numbers to inputs, starting at zero and
going up from there. An application wanting to know about all
available inputs will call VIDIOC_ENUMINPUT with index
numbers starting at zero and incrementing from there; once the driver
returns EINVAL the
application knows that it has exhausted the list. Input number zero
should exist for all input-capable devices.
- __u8 name[32]: the name of the input, as set by the
driver. In simple cases, it can simply be "Camera" or some such; if
the card has multiple inputs, the name used here should correspond to
what is printed by the connector.
- __u32 type: the type of input. There are currently only
two: V4L2_INPUT_TYPE_TUNER and
V4L2_INPUT_TYPE_CAMERA.
- __u32 audioset: describes which audio inputs can be associated
with this video input. Audio inputs are enumerated by index number
just like video inputs (we'll get to audio in another installment), but
not all combinations of audio and video can be selected. This field
is a bitmask with a bit set for each audio input which works
with the video input being enumerated. If no audio inputs are
supported, or if only a single input can be selected, the driver can
simply leave this field as zero.
- __u32 tuner: if this input is a tuner (type is set
to V4L2_INPUT_TYPE_TUNER), this field will contain an index
number corresponding to the tuner device. Enumeration and control of
tuners will be covered in a future installment too.
- v4l2_std_id std: describes which video standard(s) are
supported by the device.
- __u32 status: gives the status of the input. The full
set of flags can be found in the V4L2 documentation; in short,
each bit set in status describes a problem. These can
include no power, no signal, no synchronization lock, or the presence
of Macrovision, among other unfortunate events.
- __u32 reserved[4]: reserved fields. Drivers should set them
to zero.
Normally, the driver will set all of the fields above and return zero. If
index is outside the range of supported inputs, -EINVAL
should be returned instead; there is not much else that can go wrong in
this call.
When the application wants to change the current input, the driver will
receive a call to its vidioc_s_input() callback:
int (*vidioc_s_input) (struct file *file, void *private_data,
unsigned int index);
The index value has the same meaning as before - it identifies
which input is of interest. The driver should program the hardware to use
that input and return zero. Other possible return values are
-EINVAL (for a bogus index number) or -EIO (for hardware
trouble). Drivers should implement this callback even if they only support
a single input.
There is also a callback to query which input is currently active:
int (*vidioc_g_input) (struct file *file, void *private_data,
unsigned int *index);
Here, the driver sets *index to the index number of the currently
active input.
Outputs
The process for enumerating and selecting outputs is very similar to that
for inputs, so the description here will be a little more brief. The
callback for output enumeration looks like this:
int (*vidioc_enumoutput) (struct file *file, void *private_data
struct v4l2_output *output);
The fields of the v4l2_output structure are:
- __u32 index: the index value corresponding to the output.
This index works the same way as the input index: it starts at zero
and goes up from there.
- __u8 name[32]: the name of the output.
- __u32 type: the type of the output. The supported output
types are V4L2_OUTPUT_TYPE_MODULATOR for an analog TV
modulator, V4L2_OUTPUT_TYPE_ANALOG for basic analog video
output, and V4L2_OUTPUT_TYPE_ANALOGVGAOVERLAY for analog VGA
overlay devices.
- __u32 audioset: the set of audio outputs which can operate
with this video output.
- __u32 modulator: the index of the modulator associated with
this device (for those of type V4L2_OUTPUT_TYPE_MODULATOR).
- v4l2_std_id std: the video standards supported by this
output.
- __u32 reserved[4]: reserved fields, should be set to zero.
There are callbacks for getting and setting the current output setting;
they mirror the input callbacks:
int (*vidioc_g_output) (struct file *file, void *private_data,
unsigned int *index);
int (*vidioc_s_output) (struct file *file, void *private_data,
unsigned int index);
Any device which supports video output should have all three output
callbacks defined, even if there is only one possible output.
With these methods in place, a V4L2 application can determine which inputs
and outputs are available on a given device and choose between them. The
task of determining just what kind of video data flows through those inputs
and outputs is rather more complicated, however. The next installment in
this series will begin to look at video data formats and how to negotiate a
format with user space.
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