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Frozen-Bubble 2.1.0 released

From:  "Guillaume Cottenceau" <gcottenc-AT-gmail.com>
To:  lwn-AT-lwn.net
Subject:  suggestion for the Development page: Frozen-Bubble 2
Date:  Tue, 28 Nov 2006 16:35:11 +0100

Hi,

One month ago, the FB team has release a new major release of the
game, with version 2.0.0. Lately, version 2.1.0 was released to fix
some raised issues since then. That might be a candidate item for the
Development page of LWN. Here are the copy-pasted news items taken
from http://www.frozen-bubble.org/ :

[2006-10-27] FB 2 at last!

After a lot of hard work and a lot of testing, FB2 is released on 27th
of October 2006. This new release brings the following new features:

    * new 1-player game mode: multiplayer training; uses identical
game rules as multiplayer, generated malus bubbles are counted as
points - what score will you be able to reach in the 2 minutes time
frame?
    * network (Internet) game: up to 5 players in a game (net game
system has logic able to transparently handle players behind a NAT)
    * LAN game: similar to network game except that no connection to
Internet is made, substituted by polling the local network
    * fully revamped graphics, including now 3d-based smooth penguin eyecandy
    * revamped intro and 1p music into fully digital productions
    * full joystick support: just move your joystick(s) or push
buttons in the "change keys" dialog (analog joysticks handled as
digital for fair play)
    * realtime graphical effects in the menu screen (if your computer
is fast enough)
    * anti-aliased and localized messages

Now let's pray for the stability of the Frozen-Bubble Internet game
servers (check the top of the page which contains an ever-updated
aggregate statistical information about all servers).


[2006-11-23] FB 2.1.0

Frozen-Bubble 2.1.0 is released to fix all the bugs encountered in
2.0.0 (all reported aborts should be fixed) and add a few interesting
small features. Features highlights:

    * 1-player multiplayer training: ability to activate chain reaction
    * world map: you can view the amount of playing players, which
helps chosing a server
    * world map: you see playing players as green dots
    * network game lounge: you can toggle fullscreen
    * network game lounge: the game creator can activate
chain-reaction and set a victories limit through options
    * network game lounge: you can request server info
    * network game lounge: chat is timestampped
    * multiplayer: you can view who's attacking you

-- 
Guillaume Cottenceau - http://zarb.org/~gc/


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