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'Second Life' faces threat to its virtual economy (ZDNet)

ZDNet writes about the open source "CopyBot" tool which, by being able to make copies of objects, is stirring up the Second Life community. "Problem is, it's not clear yet if there's anything Linden Lab can do to stop people from using the bot. Linden Lab said Second Life content creators who had their wares stolen had few immediate options for stopping the thefts and that the best recourse for them could be to file a Digital Millennium Copyright Act complaint--in the real world--against offenders."
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'Second Life' faces threat to its virtual economy (ZDNet)

Posted Nov 15, 2006 16:12 UTC (Wed) by zotz (guest, #26117) [Link]

Take a look at the fashion industry. Make a name for yourself and use Trade Marks for protection. No need for copyright there if you grok things.

Not that it doesn't exist. Just that there might be other, better, options.

all the best,

drew
http://www.ourmedia.org/node/262954
Sayings - Deterred Bahamian Novel
(CC BY-SA license - think copyleft)

Good on Linden Labs

Posted Nov 15, 2006 19:30 UTC (Wed) by Thalience (subscriber, #4217) [Link]

I found it heartening that Linden Labs was quoted as recognizing the dangers of a draconian RIAA-style crackdown.

Good on Linden Labs

Posted Nov 15, 2006 22:26 UTC (Wed) by dark (subscriber, #8483) [Link]

I find it disheartening that, throughout, the article characterizes this as "theft" while nothing is being stolen.

Good on Linden Labs

Posted Nov 16, 2006 4:19 UTC (Thu) by proski (subscriber, #104) [Link]

Apparently copying against the author's wish is equated to theft even in the virtual world with no copyright laws.

Good on Linden Labs

Posted Nov 16, 2006 5:15 UTC (Thu) by drag (subscriber, #31333) [Link]

Bah. It's stuff like this why I quickly lost interest in Second life.

It's a _virtual_world_. Nothing is suppose to matter, there is no need for a economy or money. The resources are practically unlimited. Infinate natural resources, no practical restrictions or anything like that.

Then they threw money into the mix. Selling virtual land?? Stupid. Waste of money, waste of time.

The way it should be is that you can get time on the main server or setup servers of your own. There is no real need to have this stuff centralized. The company could make money by renting out real hardware for people to have their little kingdoms over so they don't have to maintain their own servers at home or whatnot.

This is why copybot thing rocks. It's showing just how hollow the whole concept of buying and selling digital items is.

I think it's realy telling that the lindan's response is basicly: 'go and sue them under the DMCA'.

Good on Linden Labs

Posted Nov 16, 2006 17:49 UTC (Thu) by arcticwolf (guest, #8341) [Link]

Second Life, in a way, is a giant scam.

The only purpose of the whole thing is to generate money for Linden; and unlike other games (like World of Warcraft or Guild Wars or so), where the content is created by the manufacturer, it's the users creating the content here: Linden is just sitting back and watching the whole thing grow.

The fact that nothing (not even uploading textures etc. you need for the stuff you build) is free in SL is intentional: you can, after all, buy SL money from Linden for real cash. Given that, it's in SL's best interest to restrict the whole thing and artificially impose an economy on a world with limitles natural resources. They're making money off of it, and they don't even have to do anything for it.

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