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AI versus AI: N.E.R.O. on Linux (Linux.com)

Linux.com plays with Neuro-Evolving Robotic Operatives (N.E.R.O.). "If you've ever been frustrated with the artificial intelligence (AI) in video games, then you are a prime candidate for Neuro-Evolving Robotic Operatives (N.E.R.O.), a cross-platform combat game where the key to winning is training your own intelligent non-player characters. On the field of play, the only rule is "let the best AI win." I tested my skills with the Linux client, and found N.E.R.O. to be a very different sort of game."
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Opening the source?

Posted Oct 14, 2006 16:40 UTC (Sat) by kevinbsmith (guest, #4778) [Link]

The game is closed source. The authors are willing to release their part, but seem to say they can't because it was written with the Torque engine. Glancing at the Torque license, it's clear you can't release the source to Torque itself, but I couldn't see any limitations on releasing source code of games you write.

Sure, you wouldn't be able to run the game from source unless you bought a Torque license yourself ($100). But that's still better than no source at all. With the source out there, someone might be motivated to port it to a FLOSS gaming engine.

Maybe I am missing something.

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