inotify
Posted Jul 23, 2006 17:10 UTC (Sun) by
cventers (subscriber, #31465)
In reply to:
inotify by pizza
Parent article:
OLS: On how user space sucks
Most of what you say about "Fast, cheap, good. Pick two" is fine and good.
But all I'm really trying to say is that we, the F/OSS community, have the
capacity to do better. Look at the Linux 2.6 process - I would call
that "Fast, cheap, good". It's not perfect, but it's damn fast, it's still
F/OSS and it's still /very/ good.
You could twist the definition of fast, cheap, and good enough to make
the "Pick two" argument apply to any project. The problem I have
with "Pick two" and the earlier optimization quote is simply that most of
the time I've heard an engineer saying one, it's being invoked as an
excuse for shoddy design. And I've personally witnessed that when you
simply let a passion for your art drive your work, and sprinkle on a
little bit of experience in the environment you're working in, you can
deliver "fast, cheap, good" all at once.
F/OSS is getting more and more industrialized, but depending on the
project, the majority of the code still comes from people with that
passion -- people just scratching their itch. I hope our projects don't
erode into the same corporately-managed disasters as are so commonplace to
the proprietary software engineer. But since engineers have the power in
F/OSS, I think if we focus on passion and rejecting ideas like "fast,
cheap, good -- pick two," we'll be entirely successful in breaking the
traditional rules of development once again.
This is free software. The traditional rules of corporate development
don't apply; please leave them at the door.
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