Kernel Summit 2006: Realtime
[Posted July 19, 2006 by corbet]
Ever since the current realtime patch set began to circulate, there have
been questions about when (and if) it would be merged into the mainline.
Ted Ts'o and Ingo Molnar's session on realtime support started with the
note that, to a great extent, this merging has happened. Over the last
year, features like robust futexes, priority inheritance, the
generic IRQ layer, the core timekeeping rewrite, and the lock validator
have all gone into the mainline. For the first time in history, somebody
(Ingo) was able to propose the merging of priority inheritance without
getting flamed to a crisp by Linus.
As a result of all this merging, the out-of-tree realtime
patch set has shrunk considerably in size.
About 700KB of patches remain, however. The biggest chunks at this point
are the high-resolution timers and sleeping spinlocks.
A realtime kernel can now regularly achieve 20 µsec response
times on a heavily loaded system. Anymore, when there are response time
issues, the
problem is likely to be hardware related. It is, in other words, possible
to make a Linux kernel
which can provide realtime response - something many people would not have
believed even a short time ago.
There is some cost to this, in terms
of code complexity and system performance, but the performance hit is
often less than people think. Stock kernels do not properly account for
time spent handling interrupts, while realtime kernels (as a result of
moving interrupt handlers into processes) do. So programs may look like
they are using more CPU, but it is really just a matter of the kernel
noticing the time lost to interrupts.
With regard to merging, the hard work has been done. Some of the trickiest
patches were the ones which cleaned up locking semantics, made the big
kernel lock preemptible, etc. One challenging part which remains is
identifying the
few locks which must remain "raw" (non-preemptible) spinlocks in a realtime
kernel. There is a relatively small number of those, but it is important
to find them all and change them over to the proper lock type.
One outstanding issue is recovery when a realtime task goes out of
control. On a realtime kernel, a high-priority task can block out
everything else, including interrupt handlers. Current techniques for
handling this situation are limited to those involving the power button.
It might be nice to add something like a soft lockup detector. Linus,
however, thinks that this is not a problem which should concern people. If
you truly want hard realtime, that is what you will get, and vulnerability
to runaway high-priority processes is part of the deal.
A nice feature for the future might be realtime disk and filesystem I/O.
Essentially, a process which remains within a given bandwidth limit could
perform I/O and still have realtime response behavior.
The question was asked: why bother with sleeping locks? Making locks
preemptible is seen by some as a way of papering over the real problem:
long lock hold times. Why not simply fix those? The answer comes in a
couple of parts:
- Extensive efforts have been expended toward fixing lock problems for
many years, and those efforts will continue into the future. The use
of sleeping locks is not being used as an excuse to avoid fixing code
which holds locks for too long.
- Ensuring realtime response in the absence of preemptible locks
requires auditing the entire body of kernel source - all eight million
lines or so. That's a big job, and one which is hard to keep up with
in an environment where nearly ten thousand lines of code are being
changed every day. Sleeping locks reduce the audit requirements to a
couple thousand lines - a much more tractable problem. For those who
need realtime response, guaranteed, that is a good deal.
Linus indicated that (unlike some others) he has no problem with merging
the sleeping locks patch, as long as there is no danger that sleeping locks
might be configured in by default. That seems unlikely, given that
distributors do not even turn on the much milder kernel preemption feature
which has been present throughout the 2.6 kernel series. Since the
realtime features ruin performance on large SMP systems, they are not
likely to be turned on in enterprise kernels either. Even so, there is said
to be pressure on distributors to make realtime kernels available. That
pressure becomes harder to resist once a feature makes it into the
mainline. It appears that this work may well be merged, however, so
distributors may have to show a little backbone.
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