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Why not have X-Windows store the COMPRESSED image?Why not have X-Windows store the COMPRESSED image?Posted Jun 29, 2006 10:08 UTC (Thu) by kleptog (subscriber, #1183)In reply to: Why not have X-Windows store the COMPRESSED image? by dwheeler Parent article: Interview: Jim Gettys (Part I)
The big problem is that these images are stored so they can be quickly blitted to the screen. What graphics cards do you know that support lossless compression on images. Many would support JPEG/MPEG style, but lossless compression is a pain. Especially when you're going to want to read individual pixels from it (consider if a window partially overlaps the image you want to display).
Personally I think more use should be made of the XShm extension, when the client stores the images in shared memory and the X server can see them. One thing graphics processors can do is blit images and convert colour and layout on the fly.
I think what would really help is a way to see what pixmaps (and other resources) are currently stored in the server. That would make it easier to see if anything is being leaked.
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Why not have X-Windows store the COMPRESSED image? Posted Jun 29, 2006 20:50 UTC (Thu) by oak (subscriber, #2786) [Link] > Personally I think more use should be made of the XShm extension,> when the client stores the images in shared memory and the X server > can see them. One thing graphics processors can do is blit images > and convert colour and layout on the fly. The X client memory is main RAM on the machine, X server memory is (partly) memory on the graphics card. I.e. at least the graphics needs to be copied from the client SHM memory to the gfx card memory before blitting on screen. However, I don't think this is an issue compared to the issue of app keeping images redundantly in memory and making the whole machine swap... Probably one reason why apps store so much images to the X server is that this way the images can be blit much faster when the app is using X server remotely. Faster networks make copying image data from the remote client to X server less of an issue but maybe with server side images there's less latency? (which is the real killer of UI responsiveness with remote X) > I think what would really help is a way to see what pixmaps > (and other resources) are currently stored in the server. > That would make it easier to see if anything is being leaked. There is already a such thing. There's a patch to the X resource extension and simple utility for showing the listed pixmaps. It was mentioned in one of the optimization blogs I think. Btw. For measuring application response times (e.g. to see whether performance optimization had an effect), there's a tool called "xresponse" (it outputs timestamped "X damage" i.e. screen updates events).
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