Behavioral standards in the free software community
Posted Jun 8, 2006 8:12 UTC (Thu) by
ekj (subscriber, #1524)
Parent article:
Behavioral standards in the free software community
You have a choise.
Either you make your rules very general, very much subject to interpretation, very little concrete. ('Dont be a jerk') In which case everyone will agree, but on the other hand nobody agrees where exactly the border of jerkiness lies.
Or you make your rules concrete, precisely defined. In which case nobody agrees with the what exactly the rules should be.
I don't see a benefit in either. I also don't see any evidence that the way we do things currently needs changing. Essentially policing of a set of undefined, unwritten, unspecified, everchanging codes of conduct by the community itself.
It works like this: If you're a jerk, people don't like dealing with you. If people don't like dealing with you, they will avoid dealing with you as much as possible. Which again tends to work as a pretty efficient exclusion-mechanism.
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