May 16, 2006
This article was contributed by Glyn Moody
As
the previous article in
this series pointed out, one of the key developments in the rise of
open content was the drafting of suitable licenses to codify the
freedom to use these materials in various ways. One important licensing option
is that of modifying open content to create new works. Licenses may
open up the possibility of such collaborative ventures, but on their
own are not enough. Practical tools are needed to help people to
work together on open content. For that, software code is required
alongside the legal code, and application development has played just
as important role in the rise of open content as the refining of
appropriate licenses.
The
catalytic effect of tools can be seen in the sphere of blogs, which
represent a very popular, if coarse-grained, kind of online
collaboration. Several online Web diaries were around as early as
1995, the same year that the authors of Suck's
mordant posts first stepped onto the punishing daily treadmill that
has become a hallmark of top blogs. But the term “weblog”
only appeared
in December 1997, and was shortened to “blog”
in 1999, by which time there were just 23 of them according
to one count.
The
trigger for their rapid growth was the arrival of tools such as
LiveJournal, Pita, Blogger and Groksoup in 1999 that made creating
blog posts as easy as sending an email. Once the medium began to
take off, keeping up with all the postings became a problem.
Technology provided the solution through the Really Simple
Syndication (RSS)
standard, which grew out of earlier work by Dave Winer and Netscape.
Once in place, this apparently obscure XML standard allowed blog
readers to subscribe to a blog feed – vastly easier than going
to a blog and reading posts one by one.
The
availability of this technical solution drove the readership of blogs to
even higher levels. Now the problem became not so much reading the
posts you had subscribed to, but finding blogs of interest among the
millions out there. The solution – dedicated blog search
engines like Technorati –
flowed from another of Dave Winer's technical innovations: the blog
ping. Each time someone made a post to a blog created with
Winer's software, the program pinged his site weblogs.com,
which held a record of all such postings. Blog search engines like
Technorati could therefore use the pings as a signal to refresh their
indexes for the site in question, ensuring that they were always
up-to-date. By contrast, conventional search engines tend to be days
or even weeks behind the rapid posting rhythm that distinguishes
blogs from traditional Web pages.
Blogs
are clearly collaborative – their essence is the intellectual
give-and-take between those posting, quoting and linking, and those
commenting, which together create a kind of patchwork communal
document. But to allow a more thoroughgoing and fine-grained
collaboration, where texts could be modified right down to the level
of individual words, a new kind of software had to be developed, what
came to be called the wiki.
Significantly,
it was in the world of coding that this solution emerged. Ward
Cunningham, now employed
by the Eclipse Foundation, is well-known for his work on areas like
agile development and
extreme
programming. Many of agile development's principles read as if
they were referring to open source and open content, notably in
valuing “individuals and interactions over processes and
tools,” and “customer collaboration over contracts
negotiation”.
Another
important field that Cunningham has been associated with is design
patterns, notably through his Portland
Pattern Repository. It was for the latter that Cunningham
created WikiWikiWeb
in 1995 as a way of
facilitating the exchange of ideas between programmers. The name
“wiki” comes from a Hawaiian term meaning
“quick”, and was chosen in part for its alliteration with
the word “Web”, mimicking “WorldWideWeb”.
The “quickness” refers to the ease with which Wiki pages
can be added or edited, allowing content to be worked on in a true
collaborative fashion.
This
apparently minor modification of previous Web technologies has led to
a proliferation of large-scale collaborative open content, both on
the public Web and, increasingly, on corporate intranets. Perhaps
the most famous example is Wikipedia,
which grew out of Nupedia,
an earlier online encyclopedia. Nupedia did not employ the wiki's
completely open approach for content creation, and never got beyond
producing a handful of articles, whereas Wikipedia has already passed
the one million article mark for the English language alone.
Alongside
Wikipedia there is Wikimedia
Commons, which offers non-textual open content – images,
sounds and videos. But unlike the main Wikipedia articles, these are
rarely edited or modified, even though many are released under
licenses that would permit this. Similarly, the huge holdings of
open content images on Flickr
tend to be used as they are, rather than as the basis for derived
works. As well as these consolidated collections, there is
Yotophoto, a dedicated open
content search engine for images, and similar facilities on Google,
Yahoo
and the open source Nutch
(all available from the Creative Commons search
page, included by default among the Firefox search engines),
which allow material to be found across the Web.
The
ready availability of graphical open content raises the question of
what might be done with it. Tools like GIMP
have been around for years, but so far there does not seem to be the
same kind of broad collaborative tradition for graphics as there is
for texts. An interesting first attempt can be found in Kollabor8,
and recently the film “Elephant's
Dream”, produced using the 3D graphics creation package
Blender, has
been released
under a Creative Commons license.
One
area of non-textual open content where collaboration does seem to be
thriving is that of music. This is probably for both historical and
technical reasons. Musicians have always used the work of others as
springboards for their own music, often incorporating tunes, motifs
or chord progressions directly. In addition, the well-defined
time-based nature of music (beats/bars/phrases) provides an
easily-grasped framework within which fragments/samples from various
sources can be placed either sequentially or simultaneously –
something lacking for graphical images, where spatial relationships
are not so formally defined. The abundance of high-quality open
source music creation, editing and mixing software may be another
contributory factor.
Whatever
the reason, open content music is flourishing, as the existence of a
number of music sites offering material for remixing indicates. One
recent commercial example is My
Life in the Bush of Ghosts [Flash], by David Byrne and Brian Eno, while,
on the non-commercial side, the Creative Commons site has a
flourishing audio/music
section. Past and present projects found there include the Wired
CD, which offered tracks from major artists that were made freely
available for remixing (though usually only for non-commercial
purposes), and the ccMixter site.
The latter encourages musicians to upload samples, and to take each
other's music for use as the basis of new open content works which
can then be added to the pool of raw materials for others to work on.
An alternative approach is offered by MyVirtualBand,
which enables collaboration to take place even earlier in the
creative process.
Glyn
Moody writes about open source and open content at opendotdotdot.
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