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Toward a free metaverse

Toward a free metaverse

Posted Feb 27, 2006 3:13 UTC (Mon) by petetron (guest, #8495)
Parent article: Toward a free metaverse

Disclaimer: I'm the author of the Virtual Object System.

A few comments.

  1. The current business model of Linden Labs (creators of Second Life) is to "selling" virtual property on their servers. As such, they have a strong anti-freedom business motivation, as they wouldn't have a revenue stream if just anyone can set up a server. How far would the web have gotten if the only way to have a web page was to pay Netscape for the privilidge of hosting on their servers?
  2. The state of 3D hardware support on Linux doesn't help the situation much, but is essentially a separate issue. It is true an open source client means that features such as software rendering can be supported by people who need it.
  3. I think people vastly underestimate the scope and difficulty of the task. We're talking about an application that combines the most difficult parts of a 3D engine, database, network middleware, scripting langauge and end-user browser application. Just maintaining working cross-platform code can be a full time effort.
  4. "One would think that such an inherently fun project would attract more developers." -- People want something that works before they will contribute to it. However, due to the difficulty of bootstrapping even a minimal codebase (above, and discussed in detail here), it requires a heroic amount of time and effort just to get to the point at which one even has enough functionality around which a community can start to gel.
  5. World of Warcraft has probably done more to set back free metaverse development than anything else :-)


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