FSF: GPLv3 Update #2
Posted Feb 13, 2006 3:52 UTC (Mon) by karim
In reply to: FSF: GPLv3 Update #2
Parent article: FSF: GPLv3 Update #2
Forgive my asking: How many actual consumer end products you've actually
participated in developing? Based on my "limited" knowledge and experience
of such things:
1) Consumer devices that ship with ROMs are not that uncomon. I've played
around trying to replace the default masked ROM in a Sega Dreamcast to put
a real flash chip there with Linux, but I had a hell of a time trying to
find the chip that fit the pinout. I could find it alright, but only in
quantities of 96+ ... :( ... Just for the fun of it, try looking around
at how the Nintendo Gamecube boots. Last time I checked, stuff came out
encrypted straight from the CPU ASIC ...
2) If the GPLv3 is half a solution, then it's no solution at all. There
are no half measures. If it's not a effective anti-DRM mechanism, then
its DRM clauses are empty promises never to be fullfilled.
3) Hardware manufacturers will not pull any punches to use as much
"free" software out there as available in as far as it does what they
want. If GPLv3'ed software can be effectively used legally with DRM, I
don't know of any hardware manufacturer that will blink.
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