encryption for authentication
Posted Jan 20, 2006 10:17 UTC (Fri) by
hingo (subscriber, #14792)
In reply to:
encryption for authentication by xoddam
Parent article:
GPLv3: a first look
As I've replied above, I don't think the vendor selling the game has that liberty, because it would clearly go against the intent of the license. If it is allowed by the license, then it is a loophole.
Note that this is for the cases when you buy a game and a subscription to some gaming service is included. Now, obviously it is possible for anyone to setup a server and configure it such that only certified versions of a client are able to connect. Note that there might be more than one certified version from more than one vendors/programmers.
Come to think of it, since we are talking about a game being distributed as gplv3, you'd be free to copy that came to as many consoles/pc you want to. In that sense I think the original vendor could argue, that he complies with the gpl, just that the drm/tpm scheme is to prevent cheating. (If drm is used to prevent copying of even an unmodified version, then you are clearly in breach of v3.) So maybe you are right and I'm wrong. To be on the safe side, the vendor could provide one server which will accept any connections and a "safe server" which only let's approved versions connect. "Normal people" would play on the safe server.
As for banks, I do not think banks should be allowed to restrict their clients to use only one specific browser. It is not the right way to achieve security in that case. The GPL is about giving power and choice to the user. The bank could warn the user about a known security flaw, even make it a bit unconvienient to use such a version, but the user should be left to make the decision. Note that the bank can protect itself no matter what browser you are using, and a bank should not be overly patronising if a user wants to do stupid things.
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