encryption for authentication
Posted Jan 20, 2006 8:20 UTC (Fri) by
xoddam (subscriber, #2322)
In reply to:
encryption for authentication by hingo
Parent article:
GPLv3: a first look
> In particular, If you distribute a game under the gpl, you cannot
> restrict access to a gaming server like you seem to want to do. Not
> because the GPL has any reach onto your gaming server, but because it
> would be technically impossible to do so when satisfying the v3
> requirements.
I think this is entirely counterfactual. There is no good reason why
someone should not set up a server which will accept connections from
only an authorised version of a client. If people want to run some
*other* client, such as a modified version of the original, against
a game server then they have the freedom to set up their own server
instead.
> The user must be provided with everything needed to access the same
> features that he can with the binary only executable, and in this
> case it would include either the secret key or that the gaming server
> is conifgured to allow such things.
I don't think features provided by a remote network service which has not
been freely licenced for use with *any* client 'to all users who receive
a copy of the Program' can possibly be considered features of the Program
itself. It's not like the users have rights over the server.
You might as well say that if a bank provides a particular certified
version of a GPLed web browser to its customers for improved security
then it has some obligation to make sure its website is also usable with
browsers (say, a bleeding-edge version of the same codebase with new and
untested features enabled) that are known to have security flaws.
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