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Exploring natural media graphics with Krita (Linux.com)

Linux.com has a review of Krita. "[Boudewijn] Rempt's guidance has taken the project away from the 'GIMP for KDE' philosophy towards what he describes as a painting model -- namely, simulating the tools, materials, and work flow of a real-world artist, who creates a picture out of physical 'stuff' -- not pixels or shapes -- and puts 'gunk on his paper or canvas and generally pushes that around.' For starters, this means drawing tools (pens, brushes, and paint) take center stage over the image adjustment tools (histograms, contrast controls, and masks) found in the GIMP. It also requires built-in pressure sensitivity and new ways to model color. The real difference, though, is conceptual. Eventually, Rempt wants Krita to simulate the experience of working with physical media, right down to mixing colors on the artist's palette."
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