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GNOME v. KDE, December 2005 editionGNOME v. KDE, December 2005 editionPosted Dec 14, 2005 9:41 UTC (Wed) by cloose (subscriber, #5066)In reply to: GNOME v. KDE, December 2005 edition by dhess Parent article: GNOME v. KDE, December 2005 edition
Oh, come on, that's ridiculous. Then please tell me where does std::string support Unicode? Where are the often needed features like toInt(), toFloat(), replace(), trimmed(), rightJustified(). Sure I can write all those functions myself, but I have better things to do. A handy tool is great, except when I'm forced to use it. Then it's not so handy anymore; I'd call it a nuisance. moc provides Qt Meta-Object System. This is much more than just signal/slots. It's also dynamic properties and introspection. Those things are very useful for scripting engines or GUI builders. Please see http://doc.trolltech.com/4.1/metaobjects.html. Regarding STL: There is nothing that prevents you from using STL instead of QTL in your Qt applications. Also you can even use the STL algorithm with the QTL containers. But a few things make QTL containers easier to use. Please see http://doc.trolltech.com/4.1/containers.html for reference. Bye, Christian
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GNOME v. KDE, December 2005 edition Posted Dec 16, 2005 22:26 UTC (Fri) by dhess (subscriber, #7827) [Link] Then please tell me where does std::string support Unicode?Believe it or not, there are many, many C++ apps which do not need to be internationalized. I work on a very large (10m+ lines of code) in-house C++ application for a medium-sized, privately-held U.S. corporation, and all that Unicode strings would do for our application is a) slow it down and b) increase its memory footprint. Even for internationalized applications, std::string may be sufficient for storing, e.g., UTF-8 encodings, depending on what your application is doing with strings. nix alludes to this in his comment above. All you have to do is Google Groups for "unicode std::string", and you'll find several threads with postings from some very good C++ programmers debating the merits of using std::string for storing international strings. The consensus seems to be that as long as you're not trying to process the strings (e.g., find a substring), std::string may suffice. And depending on the implementation of your STL, std::wstring may be good enough for UCS-4 encodings with "real" string semantics. By the way, in my original comment criticizing Qt's "QTL," I didn't mention QString as one of the offending classes. I think it's clear that for a toolkit like Qt or GTK+, you need a portable, convenient class for dealing with Unicode strings until the C++ ISO committee cleans up the internationalization mess. (Though I would prefer a strictly UTF-8 class, can't we all just switch to this particular encoding?) So I never actually complained about QString. I was objecting to boudewijn's comment that, "C++ standard string class still isn't suitable for real-world use," which is complete nonsense. Maybe it's unsuitable for a GUI toolkit -- *maybe*, I would still prefer a toolkit that's templated on string types so that I can choose the appropriate representation for my application, e.g., I don't need multi-byte strings and don't want to pay the cost of one -- but certainly not unsuitable across the board. Where are the often needed features like toInt(), toFloat(), replace(), trimmed(), rightJustified()For toInt and toFloat, please see boost::lexical_cast. Its approach is much better than adding methods to your string class, because a) it's extensible to any type I can dream of, not just the ones that the Qt designers felt were important and b) I can override the conversion if needed (e.g., say I want my toFloat() to accept "+inf", or maybe I want to throw when I encounter that). QString's to* methods are non-virtual, so I'm SOL if I don't like their implementation.
I don't know what the other methods do, Boost may have similar functionality, but in any case, lack of these methods hardly makes std::string unsuitable for "real-world use." Millions of real-world applications do just fine without them. moc provides Qt Meta-Object System. This is much more than just signal/slots. It's also dynamic properties and introspection. Those things are very useful for scripting engines or GUI builders. Please see http://doc.trolltech.com/4.1/metaobjects.html.You're not reading what I'm saying! I don't care if moc does my dishes and takes out the garbage. I object to the requirement that I use it for my Qt application, not its convenience! gtkmm requires no such thing and I can always use moc (or any other code generation system) with a gtkmm app for all the other "good things" it does, if I choose to do so. These things should be orthogonal, not intimately tied together as they are in Qt. Regarding STL: There is nothing that prevents you from using STL instead of QTL in your Qt applications. Also you can even use the STL algorithm with the QTL containers. But a few things make QTL containers easier to use. Please see http://doc.trolltech.com/4.1/containers.html for reference.As far as I can tell, what you say doesn't apply to the Qt widget classes, since they're not templated. For example, if I want a list of selected items in a QListWidget, I get back a QList of QListWidgetItem *. So I don't see how I can avoid using QTL in Qt. Please correct me if I'm wrong, I would love to hear about it because this is one of my main objections to using Qt.
p.s. ... which reminds me of one more thing I don't like about Qt. Passing around raw pointers is really inexcusable in modern C++ design. Passing around containers of raw pointers (ala
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