C++ Game development
Posted Dec 10, 2005 8:53 UTC (Sat) by dvdeug
In reply to: C++ Game development
Parent article: The Boost C++ Libraries
Since when is correctness taking second place to performance and speed-to-market unusual? C++ itself puts correctness second to performance in relegating bounded arrays to the library. If you put correctness first, you would use the SPARK programming language, or something similar, and never release unless every possible test has been passed. But in reality, virtually every program releases with known bugs, frequently major ones. Jon Bentley mentions in one of the Programming Pearls books that given a 10x speed improvement on his typesetting system or all the bugs fixed, that he would have taken the speed up. If you (believably) made the offer on the GCC list, I suspect the list would blow up in a flame war over the issue.
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